Skill
Final Fortress
27 levels
Learned by
When Max HP is below 60% Physical Defense +120 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +130 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +140 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +150 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +160 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +170 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +180 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +190 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +200 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +210 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +220 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +230 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +240 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +250 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +260 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +270 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +280 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +290 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +300 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +310 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +320 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +330 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +340 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +350 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +360 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +370 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown 10 seconds)
When Max HP is below 60% Physical Defense +400 <Knight Fortress>, which increases Physical Attack, is activated when hit (Re-activation Cooldown: 10 seconds) <Enchant Skill> Ultimate Defense Lv. 3 → Ultimate Defense: Fortress - Spirit Ore Consumption increased - Cooldown reduced - Strong Body increased - Shield Defense Ignore Neutralization increased - Range Attack Damage Received Reduction added