Skill
Triple Sonic Slash
11 levels
Deliver a powerful strike after gathering Momentum. Attacks the target with 105% power of Physical Attack Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Deliver a powerful strike after gathering Momentum. Attacks the target with 106% power of Physical Attack Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Deliver a powerful strike after gathering Momentum. Attacks the target with 107% power of Physical Attack Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Deliver a powerful strike after gathering Momentum. Attacks the target with 108% power of Physical Attack Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Deliver a powerful strike after gathering Momentum. Attacks the target with 109% power of Physical Attack Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Deliver a powerful strike after gathering Momentum. Attacks the target with 110% power of Physical Attack Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Deliver a powerful strike after gathering Momentum. Attacks the target with 111% power of Physical Attack Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Deliver a powerful strike after gathering Momentum. Attacks the target with 112% power of Physical Attack Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Deliver a powerful strike after gathering Momentum. Attacks the target with 113% power of Physical Attack Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Deliver a powerful strike after gathering Momentum. Attacks the target with 114% power of Physical Attack Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Deliver a powerful strike after gathering Momentum. Attacks the target with 115% power of Physical Attack Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.