Skill
Fallen Angel's Ring
14 levels
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance +10
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance +20
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Attack Success +20.
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Attack Success +20, Vitality Bonus XP/SP +10%.
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Attack Success +20, Vitality Bonus XP/SP +10%, XP/SP Gain +5%.
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Attack Success by 20, Vitality Bonus XP/SP by 10%, Acquired XP/SP by 5%, Normal Attack/Physical Skill/Magical Skill Critical Damage by 10%.
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Attack Success by 25, Vitality Bonus XP/SP by 15%, Acquired XP/SP by 10%, Normal Attack/Physical Skill/Magical Skill Critical Damage by 15%.
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Attack Success by 25, Vitality Bonus XP/SP by 16%, Acquired XP/SP by 11%, Normal Attack/Physical Skill/Magical Skill Critical Damage by 16%.
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Attack Success by 25, Vitality Bonus XP/SP by 17%, Acquired XP/SP by 12%, Normal Attack/Physical Skill/Magical Skill Critical Damage by 17%.
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Attack Success by 25, Vitality Bonus XP/SP by 18%, Acquired XP/SP by 13%, Normal Attack/Physical Skill/Magical Skill Critical Damage by 18%, additional damage to immobilized target by 3%
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Attack Success by 25, Vitality Bonus XP/SP by 20%, Acquired XP/SP by 15%, Normal Attack/Physical Skill/Magical Skill Critical Damage by 20%, additional damage to immobilized target by 5%
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Attack Success +30, Vitality Bonus XP/SP +20%, XP/SP Gain +15%, Physical Attack/Physical Skill/Magical Skill Critical Damage +20%, additional damage to immobilized target +5%, Physical Defense/Magical Defense +3%, damage received while action-prohibited -3% <Effect by Weapon Type> Physical Attack/Magical Attack +1% when equipping Sword/Blunt Weapon/Spear/Fist Weapon Normal Attack Critical Damage +1% when equipping Dagger/Dual Dagger Physical Skill/Magical Skill Critical Damage +1% when equipping Bow/Crossbow/Staff/Magic Sword
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Attack Success +30, Vitality Bonus XP/SP +20%, XP/SP Gain +15%, Physical Attack/Physical Skill/Magical Skill Critical Damage +20%, additional damage to immobilized target +5%, Physical Defense/Magical Defense +4%, damage received while action-prohibited -4% <Effect by Weapon Type> Physical Attack/Magical Attack +3% when equipping Sword/Blunt Weapon/Spear/Fist Weapon Normal Attack Critical Damage +3% when equipping Dagger/Dual Dagger Physical Skill/Magical Skill Critical Damage +3% when equipping Bow/Crossbow/Staff/Magic Sword
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Attack Success +30, Vitality Bonus XP/SP +20%, XP/SP Gain +15%, Physical Attack/Physical Skill/Magical Skill Critical Damage +20%, additional damage to immobilized target +5%, Physical Defense/Magical Defense +5%, damage received while action-prohibited -5% <Effect by Weapon Type> Physical Attack/Magical Attack +5% when equipping Sword/Blunt Weapon/Spear/Fist Weapon Normal Attack Critical Damage +5% when equipping Dagger/Dual Dagger Physical Skill/Magical Skill Critical Damage +5% when equipping Bow/Crossbow/Staff/Magic Sword