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Skills

Skill

Crushing Pain

16 levels

Level 1

Attack targets with 4558 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.

Level 2

Attack targets with 4750 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.

Level 3

Attack targets with 4944 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.

Level 4

Attack targets with 5142 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.

Level 5

Attack targets with 5342 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.

Level 6

Attack targets with 5545 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.

Level 7

Attack targets with 5751 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.

Level 8

Attack targets with 5958 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.

Level 9

Attack targets with 6166 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.

Level 10

Attack targets with 6376 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.

Level 11

Attack targets with 6586 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.

Level 12

Attack targets with 6797 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.

Level 13

Attack targets with 7008 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.

Level 14

Attack targets with 7218 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.

Level 15

Attack targets with 7427 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.

Level 16

Attack targets with 7635 Power added to Physical Attack Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Ignores shield defense.