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Classes / Sayha's Seer

Wizard

Sayha's Seer

As close-range magic damage dealers, Sayha's Seers specialize in magical two-handed weapons and robes. They use the power of the wind god Sayha to protect their allies and attack their enemies.

Class guides

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01STARTComplete Live Starter Guide (2026)Class pick → leveling → Virtual Equipment → sessions → Dethrone / ToI → gear

Skills

Block Sayha's Seer ForceLv. 1From level 85Blocks Sayha's Seer Force.→Create Common ItemLv. 10From level 85Creates level 10 common items.→CrystallizeLv. 6From level 85Makes R-grade Crystallization possible.→Divine WindLv. 2From level 85Wind/Holy Resistance + 20.→Eminent AbilityLv. 3From level 85INT +16. Your INT can reset cooldown or double skill effect duration.→ExpertLv. 1From level 85Damage +2.2%%→Magic PotentialLv. 1From level 85Magical Skill Critical Rate +7%%.→RechargeLv. 32From level 85Recovers MP with up to 136 Power, depending on the target's level. Cannot be used by classes that have Recharge skill.→Sayha's Seer ForceLv. 1From level 85Magical Skill Critical Rate +1%%.→TenacityLv. 2From level 85Max. HP + 2%, Speed + 7.→Forgotten Power - Armor Defense: The LastLv. 31From level 86Increases Physical Defense/Magical Defense by 20%, decreases damage received while immobilized by 15%, All Skill Cooldown by 10%, Damage Received by 15%.→Forgotten Power - Elemental Guard: The LastLv. 31From level 86Increases all defense attributes by 220, attack attributes by 170, and Max HP/MP by 15%.→Forgotten Power - Magical Attack: The LastLv. 31From level 86Damage +10%, Magical Attack +20%, Magical Skill Power +15%, Magical Skill Critical Damage +10%.→Forgotten Power - Physical Attack: The LastLv. 31From level 86Damage +10%, Physical Attack +20%, Normal Attack Critical Damage +15%, Physical Skill Power +10%.→Forgotten Power - Vitalizing: The LastLv. 31From level 86Vitality +20%, Vitality Consumption Rate -15%, XP/SP Gain +40%.→Windy IllusionLv. 1From level 93Removes all debuffs and is not targeted for 10 sec by becoming wind.→Deceptive BlinkLv. 10From level 98The caster's assimilated into the wind, and teleports to the rear. Assimilation lasts for 5 seconds, and increases AoE Damage Resistance by 99% and Speed by 50 while assimilated. If canceled while stirred up, Trace of Wind will occur. Can be used when Sword/Blunt Weapons are equipped. Consumes 10 Spirit Ores.→Wind BlendLv. 5From level 98For 5 seconds, blends into the wind and Physical Defense/Magical Defense increases by 100%. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. Cannot be deleted.→Divine InspirationLv. 6From level 99Increases the number of buffs an individual can receive by 6.→Switch PlacesLv. 1From level 99Trades places with target. Requires a sword or blunt weapon. PC targets only.→Divine ExpansionLv. 1From level 100Increases the number of buffs an individual can receive by 1.→Eye of the StormLv. 4From level 101For 30 seconds, increases Magical Skill Critical Rate by 10%, P./M. Def by 30%, Dagger/Bow Resistance +10, Confusion/Danger Zone/Strike Resistance by 90, and decreases Magical Skill MP Consumption by 50%.→Sayha's BlessingLv. 3From level 110For 30 seconds, nearby party members' Speed + 90, and Confusion/Danger Zone/Strike Resistance + 50. Requires a sword or blunt weapon.→Sayha's JudgmentLv. 1From level 110Borrows the power of Sayha to drop severe lightning strikes. Inflicts damage on a single distant target with 928 power added to Magical Attack, and for 10 seconds, increases M. Damage Received by 20%. When the target is in a debuffed state, inflicts additional 10% damage. Brands target with Storm Sign Lv. 3. Has a 50%% chance to brand Sign of Storm Lv. 4. Consumes 2 Spirit Ores. Requires a sword or blunt weapon. Debuff Basic Success Rate: 70%% Abnormal State Type: Weaken→Windy RefugeLv. 3From level 110Cancels all debuffs and recovers HP/MP for 10 seconds. inside a refuge of wind. Increases AoE Damage Resistance by 99% and cannot move. If canceled while stirred up, Trace of Wind will occur.→Forgotten Power - Sea of StarsLv. 30From level 115Max HP/MP +10%%, Soulshot/Spiritshot Damage Boost +10%%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance and Attack Success +20, P./Magical Accuracy +20.→Sayha's FuryLv. 2From level 115For 30 seconds, Magical Skill Critical Damage +35%, Speed +70, All Critical Damage Received -50%. Requires a Sword/Blunt Weapon.→Air RushLv. 29From level 116Knocks down target and attacks with 699 Power added to Magical Attack 10% more damage if target is debuffed. Requires a sword or blunt weapon. Debuff Basic Success Rate: 70%% Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Divine StormLv. 8From level 116Attacks nearby target with 602 Power added to Magical Attack and locks them inside a storm for 5 seconds. 10% more damage if target is debuffed. Brands Storm Sign Lv. 2 to targets. Debuff Basic Success Rate: 60%% Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down) Consumes 1 Spirit Ore. Requires a sword or blunt weapon.→Hydro AttackLv. 32From level 116Attacks target with 299 Power added to Magical Attack, and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon.→Hydro DrainLv. 19From level 117Attacks target with 700 Power added to Magical Attack and recovers 5% HP and 5% MP. Over-hit. Requires a sword or blunt weapon.→Storm RageLv. 15From level 117Causes a storm and attacks target with 463 Power added to Magical Attack and blows them away. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Debuff Basic Success Rate: 60%% Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Threatening WindLv. 19From level 117Sends a slashing wind to brand target with Storm Sign Stage 3. Knocks the target out for 2 seconds and has a chance to successfully deal an abnormal state. Requires a sword or blunt Weapon. Consumes 1 Spirit Ore. Debuff Basic Success Rate: 70%% Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Compelling WindLv. 19From level 118Sends a breeze that pushes target toward you for 5 seconds. Has a chance to cause abnormal state. Requires a sword / blunt weapon. Debuff Basic Success Rate: 70%% Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Hydro FlareLv. 24From level 118Attacks target with 931 Power added to Magical Attack 10% more damage if target is debuffed. Has a chance of branding Punishment of Storm Lv. 4. Requires a sword or blunt weapon.→Hydro StrikeLv. 29From level 119Uses the power of storm to inflict damage with 758 power added to Magical Attack and generates strong squall to make the target faint for 5 seconds. Has a chance to cause abnormal state. Requires a sword or blunt weapon to be equipped. Debuff Basic Success Rate: 70%% Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Chain LightningLv. 12From level 120→Eminent Attribute ResistanceLv. 13From level 120Attack Attribute Bonus + 44, Fire/Water/Wind/Earth/Holy Resistance + 44.→Eminent Quick RecoveryLv. 15From level 120Max HP+4891, Max MP +1262, MP Recovery Bonus +12, Magical Skill Cooldown -30%, Magical Skill MP Consumption -7%. Additionally, Max HP/MP +7%.→Eminent Robe MasteryLv. 19From level 120When equipped with a robe, Physical Defense + 17%, Additional Physical Defense + 2844, Magical Defense + 17%, Additional Magical Defense + 1935. Shields are not worn, as you move with the wind.→Ultimate SquallLv. 6From level 120Removes all debuffs. For 10 minutes, Magical Attack +20% with the help of the wind, Normal Attack/Magical Skill Critical Damage Received -25%. Additionally increases Speed by 7, Magical Skill Power by 5%.→