Classes / Sayha's Seer
Wizard
Sayha's Seer
As close-range magic damage dealers, Sayha's Seers specialize in magical two-handed weapons and robes. They use the power of the wind god Sayha to protect their allies and attack their enemies.
Skills
Block Sayha's Seer ForceLv. 1From level 85Blocks Sayha's Seer Force.→Create Common ItemLv. 10From level 85Creates level 10 common items.→CrystallizeLv. 6From level 85Makes R-grade Crystallization possible.→Divine WindLv. 2From level 85Wind/Holy Resistance + 20.→Eminent AbilityLv. 3From level 85INT +16. Your INT can reset cooldown or double skill effect duration.→ExpertLv. 1From level 85Damage +2.2%%→Magic PotentialLv. 1From level 85Magical Skill Critical Rate +7%%.→RechargeLv. 32From level 85Recovers MP with up to 136 Power, depending on the target's level. Cannot be used by classes that have Recharge skill.→Sayha's Seer ForceLv. 1From level 85Magical Skill Critical Rate +1%%.→TenacityLv. 2From level 85Max. HP + 2%, Speed + 7.→Forgotten Power - Armor Defense: The LastLv. 31From level 86Increases Physical Defense/Magical Defense by 20%, decreases damage received while immobilized by 15%, All Skill Cooldown by 10%, Damage Received by 15%.→Forgotten Power - Elemental Guard: The LastLv. 31From level 86Increases all defense attributes by 220, attack attributes by 170, and Max HP/MP by 15%.→Forgotten Power - Magical Attack: The LastLv. 31From level 86Damage +10%, Magical Attack +20%, Magical Skill Power +15%, Magical Skill Critical Damage +10%.→Forgotten Power - Physical Attack: The LastLv. 31From level 86Damage +10%, Physical Attack +20%, Normal Attack Critical Damage +15%, Physical Skill Power +10%.→Forgotten Power - Vitalizing: The LastLv. 31From level 86Vitality +20%, Vitality Consumption Rate -15%, XP/SP Gain +40%.→Windy IllusionLv. 1From level 93Removes all debuffs and is not targeted for 10 sec by becoming wind.→Deceptive BlinkLv. 10From level 98The caster's assimilated into the wind, and teleports to the rear. Assimilation lasts for 5 seconds, and increases AoE Damage Resistance by 99% and Speed by 50 while assimilated. If canceled while stirred up, Trace of Wind will occur. Can be used when Sword/Blunt Weapons are equipped. Consumes 10 Spirit Ores.→Wind BlendLv. 5From level 98For 5 seconds, blends into the wind and Physical Defense/Magical Defense increases by 100%. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon.
Cannot be deleted.→Divine InspirationLv. 6From level 99Increases the number of buffs an individual can receive by 6.→Switch PlacesLv. 1From level 99Trades places with target. Requires a sword or blunt weapon. PC targets only.→Divine ExpansionLv. 1From level 100Increases the number of buffs an individual can receive by 1.→Eye of the StormLv. 4From level 101For 30 seconds, increases Magical Skill Critical Rate by 10%, P./M. Def by 30%, Dagger/Bow Resistance +10, Confusion/Danger Zone/Strike Resistance by 90, and decreases Magical Skill MP Consumption by 50%.→Sayha's BlessingLv. 3From level 110For 30 seconds, nearby party members' Speed + 90, and Confusion/Danger Zone/Strike Resistance + 50. Requires a sword or blunt weapon.→Sayha's JudgmentLv. 1From level 110Borrows the power of Sayha to drop severe lightning strikes. Inflicts damage on a single distant target with 928 power added to Magical Attack, and for 10 seconds, increases M. Damage Received by 20%.
When the target is in a debuffed state, inflicts additional 10% damage.
Brands target with Storm Sign Lv. 3. Has a 50%% chance to brand Sign of Storm Lv. 4. Consumes 2 Spirit Ores.
Requires a sword or blunt weapon. Debuff Basic Success Rate: 70%%
Abnormal State Type: Weaken→Windy RefugeLv. 3From level 110Cancels all debuffs and recovers HP/MP for 10 seconds. inside a refuge of wind. Increases AoE Damage Resistance by 99% and cannot move. If canceled while stirred up, Trace of Wind will occur.→Forgotten Power - Sea of StarsLv. 30From level 115Max HP/MP +10%%, Soulshot/Spiritshot Damage Boost +10%%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance and Attack Success +20, P./Magical Accuracy +20.→Sayha's FuryLv. 2From level 115For 30 seconds, Magical Skill Critical Damage +35%, Speed +70, All Critical Damage Received -50%. Requires a Sword/Blunt Weapon.→Air RushLv. 29From level 116Knocks down target and attacks with 699 Power added to Magical Attack 10% more damage if target is debuffed. Requires a sword or blunt weapon. Debuff Basic Success Rate: 70%%
Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Divine StormLv. 8From level 116Attacks nearby target with 602 Power added to Magical Attack and locks them inside a storm for 5 seconds. 10% more damage if target is debuffed.
Brands Storm Sign Lv. 2 to targets. Debuff Basic Success Rate: 60%%
Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Consumes 1 Spirit Ore. Requires a sword or blunt weapon.→Hydro AttackLv. 32From level 116Attacks target with 299 Power added to Magical Attack, and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon.→Hydro DrainLv. 19From level 117Attacks target with 700 Power added to Magical Attack and recovers 5% HP and 5% MP. Over-hit. Requires a sword or blunt weapon.→Storm RageLv. 15From level 117Causes a storm and attacks target with 463 Power added to Magical Attack and blows them away. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Debuff Basic Success Rate: 60%%
Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Threatening WindLv. 19From level 117Sends a slashing wind to brand target with Storm Sign Stage 3. Knocks the target out for 2 seconds and has a chance to successfully deal an abnormal state. Requires a sword or blunt Weapon. Consumes 1 Spirit Ore. Debuff Basic Success Rate: 70%%
Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Compelling WindLv. 19From level 118Sends a breeze that pushes target toward you for 5 seconds. Has a chance to cause abnormal state. Requires a sword / blunt weapon. Debuff Basic Success Rate: 70%%
Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Hydro FlareLv. 24From level 118Attacks target with 931 Power added to Magical Attack 10% more damage if target is debuffed.
Has a chance of branding Punishment of Storm Lv. 4. Requires a sword or blunt weapon.→Hydro StrikeLv. 29From level 119Uses the power of storm to inflict damage with 758 power added to Magical Attack and generates strong squall to make the target faint for 5 seconds. Has a chance to cause abnormal state. Requires a sword or blunt weapon to be equipped. Debuff Basic Success Rate: 70%%
Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Chain LightningLv. 12From level 120→Eminent Attribute ResistanceLv. 13From level 120Attack Attribute Bonus + 44, Fire/Water/Wind/Earth/Holy Resistance + 44.→Eminent Quick RecoveryLv. 15From level 120Max HP+4891, Max MP +1262, MP Recovery Bonus +12, Magical Skill Cooldown -30%, Magical Skill MP Consumption -7%. Additionally, Max HP/MP +7%.→Eminent Robe MasteryLv. 19From level 120When equipped with a robe, Physical Defense + 17%, Additional Physical Defense + 2844, Magical Defense + 17%, Additional Magical Defense + 1935. Shields are not worn, as you move with the wind.→Ultimate SquallLv. 6From level 120Removes all debuffs. For 10 minutes, Magical Attack +20% with the help of the wind, Normal Attack/Magical Skill Critical Damage Received -25%. Additionally increases Speed by 7, Magical Skill Power by 5%.→