Skill
Easterly Wind Strike
7 levels
Learned by
Moves to the target's left side, dealing a deadly attack with 109% power added to Physical Attack and high Critical Rate, and for 15 seconds, makes them bleed, dealing 666 damage per second. Additionally, grants 'Wind Riding' to self. <Perfect Effect> Perfect Rate 550 <Wind Riding> While the effect is active, if 'Right Angle Reverse' Perfect is triggered, the Cooldown of 'Easterly Wind Strike' is reset. If 'Easterly Wind Strike' Perfect is triggered, the Cooldown of 'Right Angle Reverse' is reset. Requires a dagger or dual dagger to be equipped.
Moves to the target's left side, dealing a deadly attack with 110% power added to Physical Attack and high Critical Rate, and for 15 seconds, makes them bleed, dealing 666 damage per second. Additionally, grants 'Wind Riding' to self. <Perfect Effect> Perfect Rate 550 <Wind Riding> While the effect is active, if 'Right Angle Reverse' Perfect is triggered, the Cooldown of 'Easterly Wind Strike' is reset. If 'Easterly Wind Strike' Perfect is triggered, the Cooldown of 'Right Angle Reverse' is reset. Requires a dagger or dual dagger to be equipped.
Moves to the target's left side, dealing a deadly attack with 111% power added to Physical Attack and high Critical Rate, and for 15 seconds, makes them bleed, dealing 666 damage per second. Additionally, grants 'Wind Riding' to self. <Perfect Effect> Perfect Rate 550 <Wind Riding> While the effect is active, if 'Right Angle Reverse' Perfect is triggered, the Cooldown of 'Easterly Wind Strike' is reset. If 'Easterly Wind Strike' Perfect is triggered, the Cooldown of 'Right Angle Reverse' is reset. Requires a dagger or dual dagger to be equipped.
Moves to the target's left side, dealing a deadly attack with 112% power added to Physical Attack and high Critical Rate, and for 15 seconds, makes them bleed, dealing 666 damage per second. Additionally, grants 'Wind Riding' to self. <Perfect Effect> Perfect Rate 550 <Wind Riding> While the effect is active, if 'Right Angle Reverse' Perfect is triggered, the Cooldown of 'Easterly Wind Strike' is reset. If 'Easterly Wind Strike' Perfect is triggered, the Cooldown of 'Right Angle Reverse' is reset. Requires a dagger or dual dagger to be equipped.
Moves to the target's left side, dealing a deadly attack with 113% power added to Physical Attack and high Critical Rate, and for 15 seconds, makes them bleed, dealing 666 damage per second. Additionally, grants 'Wind Riding' to self. <Perfect Effect> Perfect Rate 550 <Wind Riding> While the effect is active, if 'Right Angle Reverse' Perfect is triggered, the Cooldown of 'Easterly Wind Strike' is reset. If 'Easterly Wind Strike' Perfect is triggered, the Cooldown of 'Right Angle Reverse' is reset. Requires a dagger or dual dagger to be equipped.
Moves to the target's left side, dealing a deadly attack with 114% power added to Physical Attack and high Critical Rate, and for 15 seconds, makes them bleed, dealing 666 damage per second. Additionally, grants 'Wind Riding' to self. <Perfect Effect> Perfect Rate 550 <Wind Riding> While the effect is active, if 'Right Angle Reverse' Perfect is triggered, the Cooldown of 'Easterly Wind Strike' is reset. If 'Easterly Wind Strike' Perfect is triggered, the Cooldown of 'Right Angle Reverse' is reset. Requires a dagger or dual dagger to be equipped.
Moves to the target's left side, dealing a deadly attack with 115% power added to Physical Attack and high Critical Rate, and for 15 seconds, makes them bleed, dealing 666 damage per second. Additionally, grants 'Wind Riding' to self. <Perfect Effect> Perfect Rate 550 <Wind Riding> While the effect is active, if 'Right Angle Reverse' Perfect is triggered, the Cooldown of 'Easterly Wind Strike' is reset. If 'Easterly Wind Strike' Perfect is triggered, the Cooldown of 'Right Angle Reverse' is reset. Requires a dagger or dual dagger to be equipped.