Skill
Reverse Weight
15 levels
Learned by
Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 96% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 97% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 98% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 99% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 100% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 101% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 102% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 103% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 104% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 105% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 106% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 107% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 108% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 109% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 110% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)