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Skills

Skill

Reverse Weight

15 levels

Learned by

Level 1

Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 96% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 2

Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 97% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 3

Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 98% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 4

Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 99% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 5

Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 100% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 6

Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 101% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 7

Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 102% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 8

Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 103% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 9

Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 104% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 10

Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 105% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 11

Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 106% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 12

Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 107% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 13

Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 108% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 14

Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 109% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 15

Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 110% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)