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Classes / Eviscerator

Warrior

Eviscerator

As melee damage dealers, Eviscerators specialize in fist weapons and light armor. Their battle utilizes their ability to create and shift dynamic spaces.

Class guides

4
01CLASSEviscerator Guide After the Rework (2026)Mind of Steel · Fist of Terra · cooldown forever · vs Warg / Samurai02STARTBest Live Start Classes (2026)Warg · Eviscerator · Samurai · Othell · Shine Maker · party paths03STARTF2P / Low-Spend Starter Classes (2026)Othell daggers · Wynn Summoner · Eviscerator · practical automation04STARTBest Start Classes Without Warg or SamuraiDeath Knight · Sigel · Wynn · Shine Maker · Othell · Iss · Tyrr

Skills

Block Eviscerator ForceLv. 1From level 85Blocks Eviscerator Force.→Create Common ItemLv. 10From level 85Creates level 10 common items.→CrystallizeLv. 6From level 85Makes R-grade Crystallization possible.→Divine WindLv. 2From level 85Wind/Holy Resistance + 20.→Eminent AbilityLv. 3From level 85INT +16. Your INT can reset cooldown or double skill effect duration.→Eviscerator ForceLv. 1From level 85Normal Attack Critical Rate +1%.→ExpertLv. 1From level 85Damage +2.2%%→RechargeLv. 32From level 85Recovers MP with up to 136 Power, depending on the target's level. Cannot be used by classes that have Recharge skill.→TenacityLv. 2From level 85Max. HP + 2%, Speed + 7.→Forgotten Power - Armor Defense: The LastLv. 31From level 86Increases Physical Defense/Magical Defense by 20%, decreases damage received while immobilized by 15%, All Skill Cooldown by 10%, Damage Received by 15%.→Forgotten Power - Elemental Guard: The LastLv. 31From level 86Increases all defense attributes by 220, attack attributes by 170, and Max HP/MP by 15%.→Forgotten Power - Magical Attack: The LastLv. 31From level 86Damage +10%, Magical Attack +20%, Magical Skill Power +15%, Magical Skill Critical Damage +10%.→Forgotten Power - Physical Attack: The LastLv. 31From level 86Damage +10%, Physical Attack +20%, Normal Attack Critical Damage +15%, Physical Skill Power +10%.→Forgotten Power - Vitalizing: The LastLv. 31From level 86Vitality +20%, Vitality Consumption Rate -15%, XP/SP Gain +40%.→Gravity BarrierLv. 1From level 93Cancels all debuffs and becomes invincible against all debuffs and damage. Cannot be stacked with Spallation Type: Invincibility Immune to damage and Debuff attacks→Divine InspirationLv. 6From level 99Increases the number of buffs an individual can receive by 6.→SpallationLv. 1From level 99Forms a circular area which nullifies attack flown from afar and debuff attacks for 30 seconds.→Divine ExpansionLv. 1From level 100Increases the number of buffs an individual can receive by 1.→Back StepLv. 7From level 115Creates distance and waits for an advantageous moment. Cancels the opponent's selected target and retreats backward. Removes 5 debuff of your own and for 5 seconds, simultaneously grants Distance Control Lv. 7 which increases AoE Damage Resistance by 30% and reduces Damage Reduction by 10%. Fist weapon must be equipped. Consumes 3 Soulstones.→Forgotten Power - Sea of StarsLv. 30From level 115Max HP/MP +10%%, Soulshot/Spiritshot Damage Boost +10%%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance and Attack Success +20, P./Magical Accuracy +20.→Gravity SwitchLv. 3From level 115Adapt to stronger gravity and gain greater physical abilities. For 60 seconds, Physical Attack +10%, Normal Attack Power +5%, Confusion Attack Success +20, and damage to paralyzed targets +20%. Consumes 10 Soulstones→Backspin ImpactLv. 31From level 116Turns and deals a strong punch, creating wind. The energy of the wind hits the target. Inflicts Normal Attack damage with 115% power of Physical Attack and stuns them for 3 seconds. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down) Fist weapon must be equipped.→Lateral HitLv. 32From level 116Strikes the target on the side with 115% power of Physical Attack, and reduces their Physical Defense by 20 seconds. Debuff Basic Success Rate: 70%% Abnormal State Type: Weaken Fist weapon must be equipped.→Right SidestepLv. 31From level 116Disables targeting and finds weakness to the enemy's right. For 5 seconds, decreases the target's Fist Weapon Resistance by 30%. The decrease in resistance is not canceled when striking Requires a fist weapon.→Chin StrikeLv. 28From level 117Hits the target's jaw and attacks with power equal to 120% of Physical Attack, inflicting Stun for 3 seconds seconds. 30%% of target's Defense is ignored. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down) Fist weapon must be equipped.→Crushing AirLv. 19From level 117Crushes the air to decrease target's battle strength. Requires a fist weapon.→Left SidestepLv. 28From level 117Disables targeting and finds weakness to the enemy's left. Enemy is stunned for 5 seconds. Requires a fist weapon. Debuff Basic Success Rate: 70%% Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Distant KickLv. 18From level 118Spin kicks and deals damage in a radial area in front. Inflicts Normal Attack damage with 115% power added to Physical Attack to enemies within range and knocks them down. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down) Fist weapon must be equipped.→Flying Knee KickLv. 15From level 118Jumps and lands a knee kick on the target. Attacks with power equal to 120% of Physical Attack, inflicting Knock Down for 5 seconds seconds. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down) Fist weapon must be equipped.→Reverse WeightLv. 15From level 118Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 110% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Gravity ShockLv. 14From level 119Gathers atmospheric energy in both hands and brings them down toward the ground. Attacks surrounding enemies with 113% Power added to Normal Attack .The impact flings the damaged target over to the direction of the caster. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down) Requires a Fist Weapon.→Heavy HandLv. 15From level 119Increases the effect of gravity on nearby enemies to slow them down and block them from teleporting. Requires a fist weapon.→DistortionLv. 5From level 120For 60 seconds, distorts space to attack from behind. Increases Physical Attack by 25%, Normal Attack Power by 10%, and Normal Attack Critical Damage by 20%. Requires a fist weapon.→Eminent Attribute ResistanceLv. 13From level 120Attack Attribute Bonus + 44, Fire/Water/Wind/Earth/Holy Resistance + 44.→Eminent Fist Weapon MasteryLv. 19From level 120When equipped with a fist weapon, Physical Attack + 55% and + 9415, Atk. Spd. + 15%, Physical Accuracy + 8, Normal Attack Critical Rate + 16%, Normal Attack Critical Damage + 50%. Additionally, regardless of weapon equipped, Normal Attack Power +15%.→Eminent Light Armor MasteryLv. 19From level 120When equipped with light armor, Physical Defense +17%, Additional Physical Defense +3533, Magical Defense +10%, Additional Magical Defense +1935, Physical Evasion +12, and Received Physical Attack/Magical Skill Critical Rate - 35%.→Eminent StabilityLv. 15From level 120Max HP +9272, Max CP +696, HP Recovery Bonus +12, MP Recovery Bonus +6, CP Recovery Bonus +12, Speed +14. Additionally, Max HP/CP +7%.→Fluid WeaveLv. 4From level 120Bend your knees to move your upper body up and down and prepare for enemy attacks. 60 secondsFor , P./Magical Evasion +30 and using Physical/Physical Weakening/Reinforcement Skills grants Footwork Lv. 4 buffs. <Footwork Lv. 4> For 15 seconds, increases your Physical Attack, Normal Attack Critical Rate/Damage, and Confusion Attack Success Fist weapon must be equipped. Consumes 10 Soulstones→