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Classes / Eviscerator

Warrior

Eviscerator

As melee damage dealers, Eviscerators specialize in fist weapons and light armor. Their battle utilizes their ability to create and shift dynamic spaces.

Skills

Block Eviscerator ForceLv. 1From level 85Blocks Eviscerator Force.Create Common ItemLv. 10From level 85Creates level 10 common items.CrystallizeLv. 6From level 85Makes R-grade Crystallization possible.Divine WindLv. 2From level 85Wind/Holy Resistance + 20.Eminent AbilityLv. 3From level 85INT +16. Your INT can reset cooldown or double skill effect duration.Eviscerator ForceLv. 1From level 85Normal Attack Critical Rate +1%.ExpertLv. 1From level 85Damage +2.2%%RechargeLv. 32From level 85Recovers MP with up to 136 Power, depending on the target's level. Cannot be used by classes that have Recharge skill.TenacityLv. 2From level 85Max. HP + 2%, Speed + 7.Forgotten Power - Armor Defense: The LastLv. 31From level 86Increases Physical Defense/Magical Defense by 20%, decreases damage received while immobilized by 15%, All Skill Cooldown by 10%, Damage Received by 15%.Forgotten Power - Elemental Guard: The LastLv. 31From level 86Increases all defense attributes by 220, attack attributes by 170, and Max HP/MP by 15%.Forgotten Power - Magical Attack: The LastLv. 31From level 86Damage +10%, Magical Attack +20%, Magical Skill Power +15%, Magical Skill Critical Damage +10%.Forgotten Power - Physical Attack: The LastLv. 31From level 86Damage +10%, Physical Attack +20%, Normal Attack Critical Damage +15%, Physical Skill Power +10%.Forgotten Power - Vitalizing: The LastLv. 31From level 86Vitality +20%, Vitality Consumption Rate -15%, XP/SP Gain +40%.Gravity BarrierLv. 1From level 93Cancels all debuffs and becomes invincible against all debuffs and damage. Cannot be stacked with Spallation Type: Invincibility Immune to damage and Debuff attacksDivine InspirationLv. 6From level 99Increases the number of buffs an individual can receive by 6.SpallationLv. 1From level 99Forms a circular area which nullifies attack flown from afar and debuff attacks for 30 seconds.Divine ExpansionLv. 1From level 100Increases the number of buffs an individual can receive by 1.Back StepLv. 7From level 115Creates distance and waits for an advantageous moment. Cancels the opponent's selected target and retreats backward. Removes 5 debuff of your own and for 5 seconds, simultaneously grants Distance Control Lv. 7 which increases AoE Damage Resistance by 30% and reduces Damage Reduction by 10%. Fist weapon must be equipped. Consumes 3 Soulstones.Forgotten Power - Sea of StarsLv. 30From level 115Max HP/MP +10%%, Soulshot/Spiritshot Damage Boost +10%%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance and Attack Success +20, P./Magical Accuracy +20.Gravity SwitchLv. 3From level 115Adapt to stronger gravity and gain greater physical abilities. For 60 seconds, Physical Attack +10%, Normal Attack Power +5%, Confusion Attack Success +20, and damage to paralyzed targets +20%. Consumes 10 SoulstonesBackspin ImpactLv. 31From level 116Turns and deals a strong punch, creating wind. The energy of the wind hits the target. Inflicts Normal Attack damage with 115% power of Physical Attack and stuns them for 3 seconds. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down) Fist weapon must be equipped.Lateral HitLv. 32From level 116Strikes the target on the side with 115% power of Physical Attack, and reduces their Physical Defense by 20 seconds. Debuff Basic Success Rate: 70%% Abnormal State Type: Weaken Fist weapon must be equipped.Right SidestepLv. 31From level 116Disables targeting and finds weakness to the enemy's right. For 5 seconds, decreases the target's Fist Weapon Resistance by 30%. The decrease in resistance is not canceled when striking Requires a fist weapon.Chin StrikeLv. 28From level 117Hits the target's jaw and attacks with power equal to 120% of Physical Attack, inflicting Stun for 3 seconds seconds. 30%% of target's Defense is ignored. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down) Fist weapon must be equipped.Crushing AirLv. 19From level 117Crushes the air to decrease target's battle strength. Requires a fist weapon.Left SidestepLv. 28From level 117Disables targeting and finds weakness to the enemy's left. Enemy is stunned for 5 seconds. Requires a fist weapon. Debuff Basic Success Rate: 70%% Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)Distant KickLv. 18From level 118Spin kicks and deals damage in a radial area in front. Inflicts Normal Attack damage with 115% power added to Physical Attack to enemies within range and knocks them down. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down) Fist weapon must be equipped.Flying Knee KickLv. 15From level 118Jumps and lands a knee kick on the target. Attacks with power equal to 120% of Physical Attack, inflicting Knock Down for 5 seconds seconds. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down) Fist weapon must be equipped.Reverse WeightLv. 15From level 118Gathers atmospheric energy to bring it crashing down on nearby enemies. Attacks nearby enemies with power equal to 110% of Physical Attack and knocks them down. Damage increases if there are more enemies within range. Requires a fist weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)Gravity ShockLv. 14From level 119Gathers atmospheric energy in both hands and brings them down toward the ground. Attacks surrounding enemies with 113% Power added to Normal Attack .The impact flings the damaged target over to the direction of the caster. Debuff Basic Success Rate: 60%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down) Requires a Fist Weapon.Heavy HandLv. 15From level 119Increases the effect of gravity on nearby enemies to slow them down and block them from teleporting. Requires a fist weapon.DistortionLv. 5From level 120For 60 seconds, distorts space to attack from behind. Increases Physical Attack by 25%, Normal Attack Power by 10%, and Normal Attack Critical Damage by 20%. Requires a fist weapon.Eminent Attribute ResistanceLv. 13From level 120Attack Attribute Bonus + 44, Fire/Water/Wind/Earth/Holy Resistance + 44.Eminent Fist Weapon MasteryLv. 19From level 120When equipped with a fist weapon, Physical Attack + 55% and + 9415, Atk. Spd. + 15%, Physical Accuracy + 8, Normal Attack Critical Rate + 16%, Normal Attack Critical Damage + 50%. Additionally, regardless of weapon equipped, Normal Attack Power +15%.Eminent Light Armor MasteryLv. 19From level 120When equipped with light armor, Physical Defense +17%, Additional Physical Defense +3533, Magical Defense +10%, Additional Magical Defense +1935, Physical Evasion +12, and Received Physical Attack/Magical Skill Critical Rate - 35%.Eminent StabilityLv. 15From level 120Max HP +9272, Max CP +696, HP Recovery Bonus +12, MP Recovery Bonus +6, CP Recovery Bonus +12, Speed +14. Additionally, Max HP/CP +7%.Fluid WeaveLv. 4From level 120Bend your knees to move your upper body up and down and prepare for enemy attacks. 60 secondsFor , P./Magical Evasion +30 and using Physical/Physical Weakening/Reinforcement Skills grants Footwork Lv. 4 buffs. <Footwork Lv. 4> For 15 seconds, increases your Physical Attack, Normal Attack Critical Rate/Damage, and Confusion Attack Success Fist weapon must be equipped. Consumes 10 Soulstones