Classes / Iss Doomcryer
Enchanter
Iss Doomcryer
As supportive buffers, Iss Doomcryers specialize in the use of various weapons and armor. They use party buffs and HP-cutting debuffs.
Skills
AimLv. 2From level 85Elemental Resistance + 10.→Battle InstinctLv. 2From level 85Increases PvP Damage by 2%%.→Blessing of EarthLv. 2From level 85Increases Earth resistance by 20.→Blessing of WaterLv. 2From level 85Increases Water resistance by 20.→Blessing of WindLv. 2From level 85Increases Wind resistance by 20.→Body ReinforcementLv. 1From level 85For 5 minutes, transforms into ultimate combat form. Skill Cooldown time is fixed.→Create Common ItemLv. 10From level 85Creates level 10 common items.→CrystallizeLv. 6From level 85Makes R-grade Crystallization possible.→Dark SilenceLv. 2From level 85Increases Dark Attack Resistance by 20.→DelicacyLv. 2From level 85Normal Attack Critical Rate +2%% and Magical Skill Critical Rate +2%%.→Devil's MovementLv. 1From level 85Prevents aggressive monsters from attacking party members for 60 seconds.
The effect is canceled if any party member initiates an attack.
Skill Cooldown time is fixed. Consumes 5 Spirit Ores→DexterityLv. 2From level 85All Skill Cooldown - 2%%.→Divine WindLv. 2From level 85Wind/Holy Resistance + 20.→EnergeticLv. 2From level 85HP/MP/CP +2%%.→ExpertLv. 1From level 85Damage +2.2%%→Fire PowerLv. 1From level 85Fire resistance decreases. Abnormal State Type: Weaken→Flying Body ReinforcementLv. 1From level 85Transforms target into the final flying battle mode. Skill Cooldown time is fixed.→Healing MelodyLv. 1From level 85Heals target and the 10 most injured allies around target by up to 35% of their Max HP.
The recovery amount decreases starting from the most injured person. Consumes 1 Spirit Ore→Mental FortressLv. 2From level 85Debuff Resistance +2%%.→PolymorphLv. 1From level 85Transforms yourself into a stone for 15 seconds to eliminate nearby enemies' aggression and keep them from targeting you. Greatly decreases Speed while transformed.→Quick ReturnLv. 1From level 85Teleports to a town.→RechargeLv. 32From level 85Recovers MP with up to 136 Power, depending on the target's level. Cannot be used by classes that have Recharge skill.→Recovery MelodyLv. 1From level 85Restores target's CP by 1000. <Auto Self-target>→SharpnessLv. 2From level 85Increases Normal Attack Critical Damage and Magical Skill Critical Damage by 2%%.→Superior Quick RecoveryLv. 5From level 85Magical Skill Cooldown -10%, Magical Skill Power +2%.→Superior Sixth SenseLv. 1From level 85When HP is below 30%%, increases Physical Evasion by 17. STR +2.→TenacityLv. 2From level 85Max. HP + 2%, Speed + 7.→Weight LimitLv. 3From level 85Quadruple the weight limit.→Forgotten Power - Armor Defense: The LastLv. 31From level 86Increases Physical Defense/Magical Defense by 20%, decreases damage received while immobilized by 15%, All Skill Cooldown by 10%, Damage Received by 15%.→Forgotten Power - Elemental Guard: The LastLv. 31From level 86Increases all defense attributes by 220, attack attributes by 170, and Max HP/MP by 15%.→Forgotten Power - Magical Attack: The LastLv. 31From level 86Damage +10%, Magical Attack +20%, Magical Skill Power +15%, Magical Skill Critical Damage +10%.→Forgotten Power - Physical Attack: The LastLv. 31From level 86Damage +10%, Physical Attack +20%, Normal Attack Critical Damage +15%, Physical Skill Power +10%.→Forgotten Power - Vitalizing: The LastLv. 31From level 86Vitality +20%, Vitality Consumption Rate -15%, XP/SP Gain +40%.→Battle RhapsodyLv. 12From level 89For 30 seconds, P./Magical Attack, and Atk./Casting Spd. x 2.→Crazy NocturneLv. 1From level 95For 15 seconds, grants all party members a buff that decreases All Critical Rate Received by 30%.
Cannot be stacked with Blood Requiem/Intensive Crazy Nocturne. Requires a sword/blunt weapon/dualsword/dual blunt weapon.→Blessing BarrierLv. 3From level 99For 10 seconds, creates a barrier that absorbs damage at 200%% of Physical Defense→Celestial AegisLv. 2From level 99Renders all party members invincible for 7 seconds.
This effect cannot be stacked and Limit of Protection is applied to the target.
Consumes 10 Spirit Ores.
Skill Cooldown time is fixed. Type: Invincibility
Immune to Damage and Debuff attacks <Limit of Protection>
For 90 seconds, Celestial Protection, Celestial Party Protection, Celestial Aegis effects are not applied.→Craft Dwarven ItemLv. 1From level 99Crafting skill that can be obtained when a Dwarf awakens. Can be learned by Dwarves.→Divine InspirationLv. 6From level 99Increases the number of buffs an individual can receive by 6.→Superior Divine LoreLv. 4From level 99Physical Skill Power +10%, All Skill MP Consumption -15%.→Divine ExpansionLv. 1From level 100Increases the number of buffs an individual can receive by 1.→Angel's ResurrectionLv. 5From level 101Resurrects a dead target and restores 100% of the XP lost.
Skill Cooldown time is fixed. Consumes 5 Spirit Ores→Angel's TouchLv. 6From level 101For 17 seconds, select party member's Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance +500. Consumes 1 Spirit Ore
<Auto Self-target> Type: Debuff Resistance increased
Significantly increased Debuff Resistance
Cannot be stacked with same effects and 'Debuff Immunity'→Band MelodyLv. 5From level 105Bestows mystical powers on you and your party members with harmonious rhymes. <Buff Effect>
Duration: 30 minutes
Physical Attack 45%
Magical Attack 70%
Attack Attribute 45%
Atk. Spd. 30%
Casting Spd. 100%
Normal Attack Critical Rate 35%
Magical Skill Critical Rate 40%
Normal Attack Critical Damage 38%
P./Magical Skill Critical Damage 34%→Fantasia HarmonyLv. 2From level 105Energize yourself and your party members with fantastic melodies. <Buff Effect>
Duration: 30 minutes
HP/MP Recovery +100%
Vampiric Rage +10%
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance +100
Speed +10
All Skill MP Consumption -40%
All Skill Cooldown -25%
Consumes 10 Spirit Ores <Additional Effect - Critical Strike>
Has a fixed chance when hit to increase Normal Attack Critical Damage by 100%% for 8 seconds
Fixed Cooldown of 15 seconds.→DisperseLv. 8From level 109For 30 seconds, transforms yourself and nearby party members to increase Physical Defense/Magical Defense by 50% and Speed by 64. Decreases Physical Attack/Magical Attack by 80%.→Quick EscapeLv. 9From level 109Transforms yourself into a cute pig for 15 seconds. Physical Defense/Magical Defense 50%, and Speed 70%.→Blood RequiemLv. 2From level 110For 30 seconds, grants all party members a buff that increases Vampiric Rage Effect by 80%, Physical Attack/Magical Attack by 50.
Cannot be stacked with Crazy Nocturne/Intensive Crazy Nocturne.
Requires a sword/blunt weapon/dualsword/dual blunt weapon.→Forgotten Power - Sea of StarsLv. 30From level 115Max HP/MP +10%%, Soulshot/Spiritshot Damage Boost +10%%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance and Attack Success +20, P./Magical Accuracy +20.→Grand Soul CryLv. 5From level 115Physical Attack +34%, Normal Attack/Physical Skill Power +10%, Physical Skill Critical Damage +10%, Physical Defense/Magical Defense +22%.→PreludeLv. 3From level 115Starts performing before combat.
For 60 seconds, Normal Attack/Physical Skill Power +20%, Physical Skill Critical Rate +20%, Physical Skill Critical Damage +30% for self. Consumes 5 Spirit Ores→Superior Focus MindLv. 4From level 115Physical Skill Critical Rate +15%, Physical Skill Critical Damage +30%, MP Recovery Bonus +8.4.
STR +2.→Crippling AttackLv. 15From level 116A strike that reveals a weakness and deals damage with 155% power added to Physical Attack to a melee target, and for 20 seconds, Physical Attack/Magical Attack/Physical Defense/Magical Defense -40%.
Requires a sword/blunt weapon/dualsword/dual blunt weapon.
Cannot be stacked with the Debuff Effects of 'Assault Crash', 'Freezing Flame' Debuff Basic Success Rate: 70%%
Abnormal State Type: Weaken→Giant RootLv. 11From level 116Immobilizes the enemy for 15 seconds. Debuff Basic Success Rate: 70%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→Freezing FlameLv. 15From level 117Creates an intensely cold flame. For 10 seconds, reduces the enemy’s HP by 542 per second. Reduces resistance to One-handed Swords / Two-handed Swords / Dualswords / Blunt Weapons / Two-handed Blunt Weapons by 5%. Debuff Basic Success Rate: 70%%
Abnormal State Type: Weaken→TransformLv. 14From level 117Transforms target into a harmless creature and decrease its Speed by 80% for 5 seconds. The effect is canceled if the transformed target is attacked. Debuff Basic Success Rate: 70%%
Abnormal State Type: Paralysis (Sleep / Mutation)→Chaos SymphonyLv. 8From level 118An enchanting but unstable rhyme that deals damage with 150% power added to Physical Attack and for 20 seconds, Physical Attack/Magical Attack/Physical Defense/Magical Defense -40%, Normal Attack/Physical Skill//Magical Skill Critical Rate -50%.
Requires a sword, blunt weapon, dualsword, or dual blunt weapon to be equipped. Debuff Basic Success Rate: 60%%
Abnormal State Type: Weaken→PetrifyLv. 15From level 118Petrifies target for 5 seconds. Debuff Basic Success Rate: 70%%
Abnormal State Type: Petrification→Mass Giant RootLv. 11From level 119Holds nearby enemies for 15 seconds. Debuff Basic Success Rate: 60%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→AccelerandoLv. 1From level 120Gradually intensifies the battle performance at a faster pace.
When using 'Chaos Symphony', 'Prelude''s Cooldown is reduced by 5 seconds.
When defeating an enemy, 'Prelude''s Cooldown is reduced by 1 second.→Chant of BisonLv. 3From level 120For 5 minutes, apply a Buff that increases party members' All Critical Rate and All Power by 25%, and Damage by 5%. Additionally applies 'Iss Spirit Lv. 2' to self. Consumes 20 Spirit Ores
Requires a Sword/Blunt Weapon/Dualsword/Dual Blunt Weapon.
Cannot be stacked with Prophecy of Might/Victories of Pa'agrio <Iss Spirit Lv. 2> Increases Physical Attack/Magical Attack/Physical Defense/Magical Defense by 25% for 10 minutes.→Superior Anti MagicLv. 12From level 120Magical Defense + 2129, Additionally, INT +2, Magical Defense +6%.→Superior Dual Weapon MasteryLv. 12From level 120Physical Attack + 40%, additional Physical Attack + 4707, Atk. Spd. + 25%, and Physical Accuracy + 8 when using a dualsword, dual blunt, or fist weapon. STR + 2.→Superior Heavy Armor MasteryLv. 12From level 120When heavy armor is equipped, Max HP +6883, Physical Defense +4062, MP Recovery Bonus +8.4, and Normal Attack Critical Damage Received -35%. In addition, STR increases by 2 and reflects 10% of received damage to the enemy, and Physical Defense +7%.→Superior HP BoostLv. 12From level 120Max HP +1344. Additionally, STR +2, Max HP +7%.→Superior HP RecoveryLv. 12From level 120HP Recovery Bonus + 11. STR + 2.→Superior Light Armor MasteryLv. 12From level 120When light armor is equipped, Max HP +5368, Physical Defense +3213, Atk. Spd. +10%, Physical Accuracy +3, Physical Evasion +6, Speed +10, and the chance of receiving Normal Attack Critical Damage -35%. In addition, STR increases by 2, Physical Defense +7%.→Superior Robe MasteryLv. 12From level 120When a robe is equipped, Max HP +4447, Physical Defense +2585, and Magical Defense +15%, and additional Physical Defense +5%.→Superior Sword/Blunt Weapon MasteryLv. 12From level 120PvE Damage +65%, Physical Attack 65%+4707 when a sword or blunt weapon is equipped, Physical Accuracy +8, Physical Skill Power +5%, Physical Skill Critical Rate +5%, Physical Skill Critical Damage +20%, and each normal attack increases the enmity toward you.
In addition, STR increases by 2 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.→