Classes / Tyrr Duelist
Warrior
Tyrr Duelist
As melee damage dealers, Tyrr Duelists specialize in the use of dualswords/dual daggers, and heavy/light armor. They use Momentum.
Skills
AimLv. 2From level 85Elemental Resistance + 10.→Battle InstinctLv. 2From level 85Increases PvP Damage by 2%%.→Blessing of EarthLv. 2From level 85Increases Earth resistance by 20.→Blessing of WaterLv. 2From level 85Increases Water resistance by 20.→Blessing of WindLv. 2From level 85Increases Wind resistance by 20.→Body ReinforcementLv. 1From level 85For 5 minutes, transforms into ultimate combat form. Skill Cooldown time is fixed.→Create Common ItemLv. 10From level 85Creates level 10 common items.→CrystallizeLv. 6From level 85Makes R-grade Crystallization possible.→Dark SilenceLv. 2From level 85Increases Dark Attack Resistance by 20.→DelicacyLv. 2From level 85Normal Attack Critical Rate +2%% and Magical Skill Critical Rate +2%%.→DexterityLv. 2From level 85All Skill Cooldown - 2%%.→Divine WindLv. 2From level 85Wind/Holy Resistance + 20.→EnergeticLv. 2From level 85HP/MP/CP +2%%.→ExpertLv. 1From level 85Damage +2.2%%→Fire PowerLv. 1From level 85Fire resistance decreases. Abnormal State Type: Weaken→Flying Body ReinforcementLv. 1From level 85Transforms target into the final flying battle mode. Skill Cooldown time is fixed.→Force of NatureLv. 1From level 85Immediately increases Momentum to its maximum level.→Mental FortressLv. 2From level 85Debuff Resistance +2%%.→Power RevivalLv. 1From level 85Recover own HP by 100%%, and MP/CP by 50%%.→RechargeLv. 32From level 85Recovers MP with up to 136 Power, depending on the target's level. Cannot be used by classes that have Recharge skill.→SharpnessLv. 2From level 85Increases Normal Attack Critical Damage and Magical Skill Critical Damage by 2%%.→Superior Spirit MasteryLv. 1From level 85Infection/Strike/Paralysis/Confusion Resistance +30. STR +2.→TenacityLv. 2From level 85Max. HP + 2%, Speed + 7.→Weight LimitLv. 3From level 85Quadruple the weight limit.→Forgotten Power - Armor Defense: The LastLv. 31From level 86Increases Physical Defense/Magical Defense by 20%, decreases damage received while immobilized by 15%, All Skill Cooldown by 10%, Damage Received by 15%.→Forgotten Power - Elemental Guard: The LastLv. 31From level 86Increases all defense attributes by 220, attack attributes by 170, and Max HP/MP by 15%.→Forgotten Power - Magical Attack: The LastLv. 31From level 86Damage +10%, Magical Attack +20%, Magical Skill Power +15%, Magical Skill Critical Damage +10%.→Forgotten Power - Physical Attack: The LastLv. 31From level 86Damage +10%, Physical Attack +20%, Normal Attack Critical Damage +15%, Physical Skill Power +10%.→Forgotten Power - Vitalizing: The LastLv. 31From level 86Vitality +20%, Vitality Consumption Rate -15%, XP/SP Gain +40%.→Giant BarrierLv. 1From level 91Removes all debuffs and for 10 seconds, becomes invincible against attacks, skills, and debuffs. Increases Speed by 30%. Type: Invincibility
Immune to Damage and Debuff attacks→Second WindLv. 1From level 93Instantly 35% HP and 15% CP. For 2 minutes, Max HP + 35% and Max CP + 15%.→Reduce AngerLv. 8From level 98Decreases the aggression of nearby enemies toward the caster.→BerserkerLv. 4From level 99Reaching your physical limit, for 60 seconds, Physical Attack +30%, Atk. Spd. +30%, Physical Accuracy +16, Speed +30, Physical Attack/Physical Skill Critical Damage +15%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance +300, and if the target dies, your HP is recovered by 20%.→Craft Dwarven ItemLv. 1From level 99Crafting skill that can be obtained when a Dwarf awakens. Can be learned by Dwarves.→Divine InspirationLv. 6From level 99Increases the number of buffs an individual can receive by 6.→Duelist's FuryLv. 3From level 99PvP Damage +30%, Speed +66, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance +300.→Lightning DisarmLv. 4From level 99Disarms nearby enemies for 5 seconds. Lowers Physical Attack and Magical Attack by 25%. Debuff Basic Success Rate: 60%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→Momentum MasterLv. 3From level 99Power of skills that consume Momentum increase by 40%.→Power ProvokeLv. 2From level 99Provokes nearby enemies. Raises their Physical Attack and Atk. Spd. for 10 seconds but lower their Physical Defense Debuff Basic Success Rate: 60%%
Abnormal State Type: Weaken→Rolling ThunderLv. 6From level 99A normal attack creates a whirlwind that reduces the target's Physical Defense by 20% for 5 seconds.→Divine ExpansionLv. 1From level 100Increases the number of buffs an individual can receive by 1.→Maximum Force MasteryLv. 2From level 100Max Momentum increases up to 20.→Master of CombatLv. 11From level 104Max Hp +11%, Max CP +22%, Physical Defense +11%, and Magical Defense +11%.→Force IntentionLv. 1From level 105Detonates the Warrior’s Momentum charge and for 60 seconds, Physical Attack 10%, Physical Attack/Physical Skill Critical Damage 15%. Physical Skill Power 5% Need 10 Momentum. Consumes 5 Soulstones.→Savage CryLv. 2From level 110Unleash your fierce power with a roar.
For 30 minutes, you gain increased 7% damage, 45% Physical Attack, 30% Normal Attack/Physical Skill Critical Damage, 10 Physical Accuracy, 40% Physical Defense/Magical Defense and reduced 20% All Critical Damage Received. Consumes 5 Soulstones
Cannot stack with other Cry skills
cannot stack with Spirit of the Hunter/Slayer.→Sonic ViolenceLv. 1From level 110Quickly swings the weapon in both hands to deliver a merciless blade to nearby enemies. Inflicts damage equal to 116% of Physical Attack to nearby enemies, and Skill Critical Rate increases according to consumed energy.
When consuming a max of 5 Momentum, Skill Critical is activated. Consumes 2 Soulstones.
Requires as dualsword or dual blunt.→Forgotten Power - Sea of StarsLv. 30From level 115Max HP/MP +10%%, Soulshot/Spiritshot Damage Boost +10%%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance and Attack Success +20, P./Magical Accuracy +20.→Superior Dual Sword MasteryLv. 5From level 115When a dualsword or dual blunt is equipped, Physical Attack increases by 7% and additionally by 1309.→Armor DestructionLv. 15From level 116Attacks the target with 110% power, lowers Physical Defense
Absorbs Momentum.
Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%%
Abnormal State Type: Weaken→Infinity StrikeLv. 8From level 116Inflicts damage to targets with 116% power added to Physical Attack
Ignores 10% of target's Physical Defense
Has high Critical Rate.
Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped.→Hurricane RushLv. 13From level 117Shoulder charge target to Stun it for 3 seconds. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Debuff Basic Success Rate: 70%%
Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Last AttackLv. 10From level 117Inflicts damage to targets with HP below 20% with 120% power added to Physical Attack
Has high Critical Rate.
Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped.→Triple Sonic SlashLv. 36From level 117Gathers Momentum to inflict 47813 damage onto the enemy, increasing the damage as Momentum is consumed. Damage +30% at max Momentum consumption of 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword.→EruptionLv. 15From level 118Attacks nearby enemies with 100% Power added to Physical Attack, Stuns them for 2 seconds.
Has a chance to remove their target.
Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Debuff Basic Success Rate: 60%%
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Jump AttackLv. 14From level 118Leaps and attacks the targets.
Attacks with 110% Power added to Physical Attack, weakening their Speed by 180 for 5 seconds.
Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Debuff Basic Success Rate: 60%%
Abnormal State Type: Weaken→Mega StrikeLv. 15From level 118Attacks the target with 115% power.
Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%.
Ignores target's Shield Defense.
Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.→Sonic FlashLv. 11From level 118Attacks a ranged target with sword aura.
Inflicts damage with 110% power of Physical Attack
Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%.
Requires a dualsword, sword, or blunt weapon.→Sonic RageLv. 17From level 118Attacks the target with a blast of force with 972 power from the sword, lowering its Physical Defense and absorbing Momentum. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Debuff Basic Success Rate: 70%%
Abnormal State Type: Weaken→Power BomberLv. 13From level 119Attacks with power equal to 116% of Physical Attack, knocking them down for 3 seconds
Increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3.
Ignores target's Shield Physical Defense
Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%%
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Sonic StarLv. 9From level 119Sweeps through nearby enemies at the speed of light.
Adds 116% power to Physical Attack and ignores the Physical Defense of nearby enemies by 10% and knocking them down.
Has high Critical Rate.
Can be used when Sword/Blunt/Spear/Fist Weapons/Dual Blunt Weapons/Dualswords are equipped. Debuff Basic Success Rate: 60%%
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Sonic StormLv. 46From level 119Attacks near the enemy with 29044 Power added to Physical Attack Requires a sword, blunt weapon, spear, fist weapon, dual blunt weapon, or dualsword. Over-hit. Critical hit.→Superior Dual Weapon MasteryLv. 12From level 120Physical Attack + 40%, additional Physical Attack + 4707, Atk. Spd. + 25%, and Physical Accuracy + 8 when using a dualsword, dual blunt, or fist weapon. STR + 2.→Superior Heavy Armor MasteryLv. 12From level 120When heavy armor is equipped, Max HP +6883, Physical Defense +4062, MP Recovery Bonus +8.4, and Normal Attack Critical Damage Received -35%. In addition, STR increases by 2 and reflects 10% of received damage to the enemy, and Physical Defense +7%.→Superior HP MasteryLv. 12From level 120Max HP +2108, Max CP +850, HP Recovery Bonus +12, MP Recovery Bonus +6, and when HP is at or below 60%, Physical Attack +2367. Additionally, STR +2, and when receiving damage, HP +10%, Max HP/CP +7%.→Superior Light Armor MasteryLv. 12From level 120When light armor is equipped, Max HP +5368, Physical Defense +3213, Atk. Spd. +10%, Physical Accuracy +3, Physical Evasion +6, Speed +10, and the chance of receiving Normal Attack Critical Damage -35%. In addition, STR increases by 2, Physical Defense +7%.→Superior Momentum MasteryLv. 12From level 120Absorbs Momentum by 40% during a normal physical attack and 40% during a critical attack. Can absorb up to 10 Momentum levels. Additionally receives the Power of Force and increases Physical Attack by 37% and Speed by 10 passively.→Superior ResistanceLv. 12From level 120Magical Defense +1915, Fire/Water/Wind/Earth Resistance +44. Additionally, STR +2, Magical Defense +7%.→Superior Weapon MasteryLv. 12From level 120Physical Attack + 40%, additional Physical Attack + 4707, Atk. Spd + 25%, Physical Accuracy + 8 when a sword, blunt, or spear is equipped. Increases the number of possible targets during a spear attack. STR + 2. Depending on your STR, the Cooldown resets or the duration increases by 2 times.→