Skill
Mega Strike
15 levels
Learned by
Attacks the target with 100% power. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Attacks the target with 101% power. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Attacks the target with 102% power. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Attacks the target with 103% power. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Attacks the target with 104% power. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Attacks the target with 105% power. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Attacks the target with 106% power. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Attacks the target with 107% power. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Attacks the target with 108% power. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Attacks the target with 109% power. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Attacks the target with 110% power. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Attacks the target with 111% power. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Attacks the target with 112% power. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Attacks the target with 113% power. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Attacks the target with 115% power. Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%. Ignores target's Shield Defense. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.