Classes / Tyrr Maestro
Warrior
Tyrr Maestro
As melee damage dealers, Tyrr Maestros specialize in the use of blunts/swords/spears, and heavy/light armor. They specialize in crafting with ingredients.
Skills
AimLv. 2From level 85Elemental Resistance + 10.→Battle InstinctLv. 2From level 85Increases PvP Damage by 2%%.→Blessing of EarthLv. 2From level 85Increases Earth resistance by 20.→Blessing of WaterLv. 2From level 85Increases Water resistance by 20.→Blessing of WindLv. 2From level 85Increases Wind resistance by 20.→Body ReinforcementLv. 1From level 85For 5 minutes, transforms into ultimate combat form. Skill Cooldown time is fixed.→Create Common ItemLv. 10From level 85Creates level 10 common items.→CrystallizeLv. 6From level 85Makes R-grade Crystallization possible.→Dark SilenceLv. 2From level 85Increases Dark Attack Resistance by 20.→DelicacyLv. 2From level 85Normal Attack Critical Rate +2%% and Magical Skill Critical Rate +2%%.→DexterityLv. 2From level 85All Skill Cooldown - 2%%.→Divine WindLv. 2From level 85Wind/Holy Resistance + 20.→EnergeticLv. 2From level 85HP/MP/CP +2%%.→ExpertLv. 1From level 85Damage +2.2%%→Fire PowerLv. 1From level 85Fire resistance decreases. Abnormal State Type: Weaken→Flying Body ReinforcementLv. 1From level 85Transforms target into the final flying battle mode. Skill Cooldown time is fixed.→Force of NatureLv. 1From level 85Immediately increases Momentum to its maximum level.→Mental FortressLv. 2From level 85Debuff Resistance +2%%.→Power RevivalLv. 1From level 85Recover own HP by 100%%, and MP/CP by 50%%.→RechargeLv. 32From level 85Recovers MP with up to 136 Power, depending on the target's level. Cannot be used by classes that have Recharge skill.→SharpnessLv. 2From level 85Increases Normal Attack Critical Damage and Magical Skill Critical Damage by 2%%.→Superior Blunt Weapon MasteryLv. 19From level 85When equipped with a Blunt Weapon/Two-Handed Blunt Weapon/Staff/Two-handed Staff, Magical Attack +50% and +5471, Casting Spd. +30%, Magical Skill Power +15%, Magical Skill Critical Rate +10%, Magical Skill Critical Damage +17%. <Skill Additional Effect>
1. Brands target with Storm Sign when using Hydro Attack.
2. When using Hydro Flare, has a 33%% chance of branding target with Storm Sign Lv. 4.
3. Brands target with Storm Sign Lv. 3 when using Sayha's Word and has a 50%% chance to brand with Punishment of Storm Lv. 4.→Superior Spirit MasteryLv. 1From level 85Infection/Strike/Paralysis/Confusion Resistance +30. STR +2.→TenacityLv. 2From level 85Max. HP + 2%, Speed + 7.→Weight LimitLv. 3From level 85Quadruple the weight limit.→Forgotten Power - Armor Defense: The LastLv. 31From level 86Increases Physical Defense/Magical Defense by 20%, decreases damage received while immobilized by 15%, All Skill Cooldown by 10%, Damage Received by 15%.→Forgotten Power - Elemental Guard: The LastLv. 31From level 86Increases all defense attributes by 220, attack attributes by 170, and Max HP/MP by 15%.→Forgotten Power - Magical Attack: The LastLv. 31From level 86Damage +10%, Magical Attack +20%, Magical Skill Power +15%, Magical Skill Critical Damage +10%.→Forgotten Power - Physical Attack: The LastLv. 31From level 86Damage +10%, Physical Attack +20%, Normal Attack Critical Damage +15%, Physical Skill Power +10%.→Forgotten Power - Vitalizing: The LastLv. 31From level 86Vitality +20%, Vitality Consumption Rate -15%, XP/SP Gain +40%.→Superior Two-handed Weapon MasteryLv. 5From level 90When a two-handed sword or two-handed blunt is equipped, increases Physical Attack by 7% and additionally by 1309.→Giant BarrierLv. 1From level 91Removes all debuffs and for 10 seconds, becomes invincible against attacks, skills, and debuffs. Increases Speed by 30%. Type: Invincibility
Immune to Damage and Debuff attacks→Second WindLv. 1From level 93Instantly 35% HP and 15% CP. For 2 minutes, Max HP + 35% and Max CP + 15%.→Reduce AngerLv. 8From level 98Decreases the aggression of nearby enemies toward the caster.→BerserkerLv. 4From level 99Reaching your physical limit, for 60 seconds, Physical Attack +30%, Atk. Spd. +30%, Physical Accuracy +16, Speed +30, Physical Attack/Physical Skill Critical Damage +15%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance +300, and if the target dies, your HP is recovered by 20%.→Craft Dwarven ItemLv. 1From level 99Crafting skill that can be obtained when a Dwarf awakens. Can be learned by Dwarves.→Divine InspirationLv. 6From level 99Increases the number of buffs an individual can receive by 6.→Edge of StormLv. 1From level 99Brandishes a spear in a wide circle to expand the strike range to all directions for 1 minute.
Requires a spear. Removing the spear also cancels Edge of Storm.→Lightning DisarmLv. 4From level 99Disarms nearby enemies for 5 seconds. Lowers Physical Attack and Magical Attack by 25%. Debuff Basic Success Rate: 60%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→Power ProvokeLv. 2From level 99Provokes nearby enemies. Raises their Physical Attack and Atk. Spd. for 10 seconds but lower their Physical Defense Debuff Basic Success Rate: 60%%
Abnormal State Type: Weaken→Rolling ThunderLv. 6From level 99A normal attack creates a whirlwind that reduces the target's Physical Defense by 20% for 5 seconds.→Siege Golem's SpiritLv. 4From level 99Merge with a powerful Siege Golem. For 5 minutes, Physical Defense/ Magical Defense +50%, and resistance to bows/crossbows +50%. Consumes 10 Crystals. Skill Cooldown time is fixed.→Summon Wild Hog CannonLv. 4From level 99Summons a siege weapon. Can only move in normal mode. During siege mode, it cannot move, and it can inflict ranged attacks. Switching modes takes 30 seconds. Requires 100 Crystals. Automatically acquired by Maestros at level 99. Skill Cooldown time is fixed.→Divine ExpansionLv. 1From level 100Increases the number of buffs an individual can receive by 1.→Force IntentionLv. 1From level 105Detonates the Warrior’s Momentum charge and for 60 seconds, Physical Attack 10%, Physical Attack/Physical Skill Critical Damage 15%. Physical Skill Power 5% Need 10 Momentum. Consumes 5 Soulstones.→Summon Burning Mechanic GolemLv. 4From level 105A Burning Mechanic Golem is summoned to fight with you. 5 Crystals are consumed.→Savage CryLv. 2From level 110Unleash your fierce power with a roar.
For 30 minutes, you gain increased 7% damage, 45% Physical Attack, 30% Normal Attack/Physical Skill Critical Damage, 10 Physical Accuracy, 40% Physical Defense/Magical Defense and reduced 20% All Critical Damage Received. Consumes 5 Soulstones
Cannot stack with other Cry skills
cannot stack with Spirit of the Hunter/Slayer.→Forgotten Power - Sea of StarsLv. 30From level 115Max HP/MP +10%%, Soulshot/Spiritshot Damage Boost +10%%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance and Attack Success +20, P./Magical Accuracy +20.→Armor DestructionLv. 15From level 116Attacks the target with 110% power, lowers Physical Defense
Absorbs Momentum.
Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%%
Abnormal State Type: Weaken→Infinity StrikeLv. 8From level 116Inflicts damage to targets with 116% power added to Physical Attack
Ignores 10% of target's Physical Defense
Has high Critical Rate.
Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped.→Hurricane RushLv. 13From level 117Shoulder charge target to Stun it for 3 seconds. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Debuff Basic Success Rate: 70%%
Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Last AttackLv. 10From level 117Inflicts damage to targets with HP below 20% with 120% power added to Physical Attack
Has high Critical Rate.
Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped.→Power Hammer CrushLv. 11From level 117Attacks target with power equal to 120% of Physical Attack and causes Stun for 5 seconds.
Ignores 30% of target's Physical Defense
Requires a Blunt Weapon to be equipped. Debuff Basic Success Rate: 70%%Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→EruptionLv. 15From level 118Attacks nearby enemies with 100% Power added to Physical Attack, Stuns them for 2 seconds.
Has a chance to remove their target.
Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Debuff Basic Success Rate: 60%%
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Hurricane BlasterLv. 15From level 118Attacks a ranged target with 109% power, lowers Physical Defense
Absorbs Momentum.
Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%%
Abnormal State Type: Weaken→Jump AttackLv. 14From level 118Leaps and attacks the targets.
Attacks with 110% Power added to Physical Attack, weakening their Speed by 180 for 5 seconds.
Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Debuff Basic Success Rate: 60%%
Abnormal State Type: Weaken→Mega StrikeLv. 15From level 118Attacks the target with 115% power.
Damage dealt increases as the consumption of Momentum goes up, and up to 3 Momentum may be used, increasing damage by 30%.
Ignores target's Shield Defense.
Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.→Hurricane StormLv. 15From level 119Inflicts damage to ranged targets and surrounding enemies with 100% power added to Physical Attack
Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped.→Power BomberLv. 13From level 119Attacks with power equal to 116% of Physical Attack, knocking them down for 3 seconds
Increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3.
Ignores target's Shield Physical Defense
Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%%
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Sonic StarLv. 9From level 119Sweeps through nearby enemies at the speed of light.
Adds 116% power to Physical Attack and ignores the Physical Defense of nearby enemies by 10% and knocking them down.
Has high Critical Rate.
Can be used when Sword/Blunt/Spear/Fist Weapons/Dual Blunt Weapons/Dualswords are equipped. Debuff Basic Success Rate: 60%%
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Superior Dual Weapon MasteryLv. 12From level 120Physical Attack + 40%, additional Physical Attack + 4707, Atk. Spd. + 25%, and Physical Accuracy + 8 when using a dualsword, dual blunt, or fist weapon. STR + 2.→Superior Heavy Armor MasteryLv. 12From level 120When heavy armor is equipped, Max HP +6883, Physical Defense +4062, MP Recovery Bonus +8.4, and Normal Attack Critical Damage Received -35%. In addition, STR increases by 2 and reflects 10% of received damage to the enemy, and Physical Defense +7%.→Superior HP MasteryLv. 12From level 120Max HP +2108, Max CP +850, HP Recovery Bonus +12, MP Recovery Bonus +6, and when HP is at or below 60%, Physical Attack +2367. Additionally, STR +2, and when receiving damage, HP +10%, Max HP/CP +7%.→Superior Light Armor MasteryLv. 12From level 120When light armor is equipped, Max HP +5368, Physical Defense +3213, Atk. Spd. +10%, Physical Accuracy +3, Physical Evasion +6, Speed +10, and the chance of receiving Normal Attack Critical Damage -35%. In addition, STR increases by 2, Physical Defense +7%.→Superior Momentum MasteryLv. 12From level 120Absorbs Momentum by 40% during a normal physical attack and 40% during a critical attack. Can absorb up to 10 Momentum levels. Additionally receives the Power of Force and increases Physical Attack by 37% and Speed by 10 passively.→Superior ResistanceLv. 12From level 120Magical Defense +1915, Fire/Water/Wind/Earth Resistance +44. Additionally, STR +2, Magical Defense +7%.→Superior Shield MasteryLv. 12From level 120Shield defense is possible in every direction. STR +2, Shield Defense Success Rate +100%, Shield Def. +550%, Bow Resistance +20%, Physical Skill Power +5%, Physical Skill Critical Rate +5%. When equipped with a shield, Physical Attack +5%, Physical Skill Critical Damage +5%.→Superior Weapon MasteryLv. 12From level 120Physical Attack + 40%, additional Physical Attack + 4707, Atk. Spd + 25%, Physical Accuracy + 8 when a sword, blunt, or spear is equipped. Increases the number of possible targets during a spear attack. STR + 2. Depending on your STR, the Cooldown resets or the duration increases by 2 times.→