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Skills

Skill

Power Bomber

13 levels

Learned by

Level 1

Attacks with power equal to 104% of Physical Attack, knocking them down for 3 seconds Increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Ignores target's Shield Physical Defense Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 2

Attacks with power equal to 105% of Physical Attack, knocking them down for 3 seconds Increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Ignores target's Shield Physical Defense Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 3

Attacks with power equal to 106% of Physical Attack, knocking them down for 3 seconds Increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Ignores target's Shield Physical Defense Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 4

Attacks with power equal to 107% of Physical Attack, knocking them down for 3 seconds Increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Ignores target's Shield Physical Defense Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 5

Attacks with power equal to 108% of Physical Attack, knocking them down for 3 seconds Increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Ignores target's Shield Physical Defense Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 6

Attacks with power equal to 109% of Physical Attack, knocking them down for 3 seconds Increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Ignores target's Shield Physical Defense Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 7

Attacks with power equal to 110% of Physical Attack, knocking them down for 3 seconds Increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Ignores target's Shield Physical Defense Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 8

Attacks with power equal to 111% of Physical Attack, knocking them down for 3 seconds Increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Ignores target's Shield Physical Defense Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 9

Attacks with power equal to 112% of Physical Attack, knocking them down for 3 seconds Increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Ignores target's Shield Physical Defense Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 10

Attacks with power equal to 113% of Physical Attack, knocking them down for 3 seconds Increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Ignores target's Shield Physical Defense Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 11

Attacks with power equal to 114% of Physical Attack, knocking them down for 3 seconds Increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Ignores target's Shield Physical Defense Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 12

Attacks with power equal to 115% of Physical Attack, knocking them down for 3 seconds Increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Ignores target's Shield Physical Defense Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)

Level 13

Attacks with power equal to 116% of Physical Attack, knocking them down for 3 seconds Increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Ignores target's Shield Physical Defense Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Debuff Basic Success Rate: 70%% Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)