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Skills

Skill

Shield Vocation

14 levels

Learned by

Level 1

Applies a defensive buff to self and nearby allies. The skill effect changes depending on the distance from the target. <Nearby Target> For 5 seconds, receive 14% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target> If the target ally is far away, rush towards the ally and apply the buff. Shield required.

Level 2

Applies a defensive buff to self and nearby allies. The skill effect changes depending on the distance from the target. <Nearby Target> For 5 seconds, receive 16% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target> If the target ally is far away, rush towards the ally and apply the buff. Shield required.

Level 3

Applies a defensive buff to self and nearby allies. The skill effect changes depending on the distance from the target. <Nearby Target> For 5 seconds, receive 18% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target> If the target ally is far away, rush towards the ally and apply the buff. Shield required.

Level 4

Applies a defensive buff to self and nearby allies. The skill effect changes depending on the distance from the target. <Nearby Target> For 5 seconds, receive 20% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target> If the target ally is far away, rush towards the ally and apply the buff. Shield required.

Level 5

Applies a defensive buff to self and nearby allies. The skill effect changes depending on the distance from the target. <Nearby Target> For 5 seconds, receive 22% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target> If the target ally is far away, rush towards the ally and apply the buff. Shield required.

Level 6

Applies a defensive buff to self and nearby allies. The skill effect changes depending on the distance from the target. <Nearby Target> For 5 seconds, receive 24% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target> If the target ally is far away, rush towards the ally and apply the buff. Shield required.

Level 7

Applies a defensive buff to self and nearby allies. The skill effect changes depending on the distance from the target. <Nearby Target> For 5 seconds, receive 26% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target> If the target ally is far away, rush towards the ally and apply the buff. Shield required.

Level 8

Applies a defensive buff to self and nearby allies. The skill effect changes depending on the distance from the target. <Nearby Target> For 5 seconds, receive 28% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target> If the target ally is far away, rush towards the ally and apply the buff. Shield required.

Level 9

Applies a defensive buff to self and nearby allies. The skill effect changes depending on the distance from the target. <Nearby Target> For 5 seconds, receive 30% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target> If the target ally is far away, rush towards the ally and apply the buff. Shield required.

Level 10

Applies a defensive buff to self and nearby allies. The skill effect changes depending on the distance from the target. <Nearby Target> For 5 seconds, receive 32% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target> If the target ally is far away, rush towards the ally and apply the buff. Shield required.

Level 11

Applies a defensive buff to self and nearby allies. The skill effect changes depending on the distance from the target. <Nearby Target> For 5 seconds, receive 34% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target> If the target ally is far away, rush towards the ally and apply the buff. Shield required.

Level 12

Applies a defensive buff to self and nearby allies. The skill effect changes depending on the distance from the target. <Nearby Target> For 5 seconds, receive 36% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target> If the target ally is far away, rush towards the ally and apply the buff. Shield required.

Level 13

Applies a defensive buff to self and nearby allies. The skill effect changes depending on the distance from the target. <Nearby Target> For 5 seconds, receive 38% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target> If the target ally is far away, rush towards the ally and apply the buff. Shield required.

Level 14

Applies a defensive buff to self and nearby allies. The skill effect changes depending on the distance from the target. <Nearby Target> For 5 seconds, receive 40% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target> If the target ally is far away, rush towards the ally and apply the buff. Shield required.