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Classes / Sigel Phoenix Knight

Knight

Sigel Phoenix Knight

As defensive tanks, Sigel Phoenix Knights specialize in the use of long swords/blunts, and heavy armor/shields. They specialize in protecting the party and increasing the party's defenses.

Skills

AimLv. 2From level 85Elemental Resistance + 10.Battle InstinctLv. 2From level 85Increases PvP Damage by 2%%.Blessing of EarthLv. 2From level 85Increases Earth resistance by 20.Blessing of WaterLv. 2From level 85Increases Water resistance by 20.Blessing of WindLv. 2From level 85Increases Wind resistance by 20.Body ReinforcementLv. 1From level 85For 5 minutes, transforms into ultimate combat form. Skill Cooldown time is fixed.Create Common ItemLv. 10From level 85Creates level 10 common items.CrystallizeLv. 6From level 85Makes R-grade Crystallization possible.Dark SilenceLv. 2From level 85Increases Dark Attack Resistance by 20.DelicacyLv. 2From level 85Normal Attack Critical Rate +2%% and Magical Skill Critical Rate +2%%.DexterityLv. 2From level 85All Skill Cooldown - 2%%.Divine WindLv. 2From level 85Wind/Holy Resistance + 20.EnergeticLv. 2From level 85HP/MP/CP +2%%.ExpertLv. 1From level 85Damage +2.2%%Fire PowerLv. 1From level 85Fire resistance decreases. Abnormal State Type: WeakenFlying Body ReinforcementLv. 1From level 85Transforms target into the final flying battle mode. Skill Cooldown time is fixed.Grand FortressLv. 5From level 85Increase your battle focus with each hit taken. When hit, for 10 seconds, Shield Physical Defense +50%, Physical Attack +10%, Physical Skill Power +10%, Physical Skill Critical Rate +10%, and Physical Skill Critical Damage +10%. Stacks up to 5 times.Mental FortressLv. 2From level 85Debuff Resistance +2%%.Provoke AuraLv. 1From level 85Increases Speed by 20 and draws attention of nearby monsters. Debuff Basic Success Rate: 60%% Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)RechargeLv. 32From level 85Recovers MP with up to 136 Power, depending on the target's level. Cannot be used by classes that have Recharge skill.SharpnessLv. 2From level 85Increases Normal Attack Critical Damage and Magical Skill Critical Damage by 2%%.TenacityLv. 2From level 85Max. HP + 2%, Speed + 7.Weight LimitLv. 3From level 85Quadruple the weight limit.Forgotten Power - Armor Defense: The LastLv. 31From level 86Increases Physical Defense/Magical Defense by 20%, decreases damage received while immobilized by 15%, All Skill Cooldown by 10%, Damage Received by 15%.Forgotten Power - Elemental Guard: The LastLv. 31From level 86Increases all defense attributes by 220, attack attributes by 170, and Max HP/MP by 15%.Forgotten Power - Magical Attack: The LastLv. 31From level 86Damage +10%, Magical Attack +20%, Magical Skill Power +15%, Magical Skill Critical Damage +10%.Forgotten Power - Physical Attack: The LastLv. 31From level 86Damage +10%, Physical Attack +20%, Normal Attack Critical Damage +15%, Physical Skill Power +10%.Forgotten Power - Vitalizing: The LastLv. 31From level 86Vitality +20%, Vitality Consumption Rate -15%, XP/SP Gain +40%.Craft Dwarven ItemLv. 1From level 99Crafting skill that can be obtained when a Dwarf awakens. Can be learned by Dwarves.Divine InspirationLv. 6From level 99Increases the number of buffs an individual can receive by 6.Divine ExpansionLv. 1From level 100Increases the number of buffs an individual can receive by 1.Noble SacrificeLv. 3From level 103Protect the target ally with noble spirit of sacrifice. For 10 seconds, redirect 50% of the Damage Received by the selected ally to self. Receive the Last Patience effect that prevents your HP from dropping below 1.Focus ShieldLv. 7From level 104Concentrate on your Shield to repel a magic attack. For 60 seconds, Magical Defense +60%, Damage Reflect +10%, Magical Skill Critical Rate Received -50%, and Magical Skill Received Critical Damage -40%. Cannot stack with 'Raise Shield' Must equip a Shield to use.Raise ShieldLv. 7From level 104Raise your Shield to repel a physical attack. For 60 seconds, Physical Defense +60%, Damage Reflect +10%, Normal Attack/Physical Skill Received Critical Rate -50%, and Normal Attack/Physical Skill Received Critical Damage -40%. Cannot stack with 'Focus Shield' Must equip a Shield to use.Summon Phoenix CubicLv. 9From level 109Summon a Phoenix Cubic. Every 15 seconds, Phoenix Cubic heals the Summoner for 8000 HP and increases Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance by 20. Additionally, it activates 'Reborn from Ashes' which prevents dying in Terminal State. (Triggers once every 30 minutes)Protection of FaithLv. 7From level 110Form a shield of faith to create a bulwark around you that protects your allies. 10 secondsWhile within the zone for , allies and caster take reduced Damage Received that scales with the caster's Physical Defense The Damage Received is reduced up to 30000, for a minimum of 15000, and Speed is increased by 80. Cannot stack with 'Final Ultimate Defense' Must equip a Shield to use Consumes 15 Soulstones Type: Damage Limit A state where damage taken is limited to a specified number or less. Cannot be stacked.Forgotten Power - Sea of StarsLv. 30From level 115Max HP/MP +10%%, Soulshot/Spiritshot Damage Boost +10%%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance and Attack Success +20, P./Magical Accuracy +20.Grand Immortal GuardianLv. 5From level 115Physical Defense/M. Def +19%, Shield Physical Defense +17%, Defense +10%, Heal Received +15%. Additionally, has a 30%% chance to trigger 'Phoenix Spirit' for allies when hit. <Phoenix Spirit> Increase Physical Defense/M. Def and Heal Received of all party members for the duration.Paladin's FrenzyLv. 6From level 115The Sigel Phoenix Knight emboldens their indomitable will. For 1 minute, Shield Physical Defense +135%, M. Def +110%, Atk. Spd. +35%, Physical Skill Critical Rate/Physical Skill Critical Damage +35%, and Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance +100. Additionally increases the duration of Last Patience by 50%.Superior Provoke AuraLv. 2From level 115Increase Physical Skill Power by 5%, Speed by 20, and draws in the attention of nearby monsters. Additionally, increase All Critical Damage Received of nearby enemies (including nearby monsters) by 10%, and getting hit by the target has a chance to activate Armor Crash. Debuff Basic Success Rate: 60%% Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)Shield VocationLv. 14From level 116Applies a defensive buff to self and nearby allies. The skill effect changes depending on the distance from the target. <Nearby Target> For 5 seconds, receive 40% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target> If the target ally is far away, rush towards the ally and apply the buff. Shield required.Superior Aggression AuraLv. 12From level 116Provokes nearby enemies into attacking you. Skill Cooldown time is fixed. Debuff Basic Success Rate: 60%% Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)Vanishing StunLv. 15From level 116Bring down your sword to punish the target. Damage the target with power equal to 180% of Physical Attack and reduce their Atk./Casting Spd. by 20% for 3 seconds. Additionally, has a chance to apply Silence status with Strike Abnormal State Type. Requires a sword or blunt weapon. Debuff Basic Success Rate : 70%% Abnormal State Type: WeakenChain StrikeLv. 13From level 117Swings a chain to draw the target to you. Requires a sword/blunt weapon to be equipped. Debuff Basic Success Rate: 70%% Abnormal Status Type: PullPhoenix GlideLv. 10From level 117Shoot a projectile in the form of a Phoenix to damage the target and nearby enemies with power equal to 180% of Physical Attack and provoke them into attacking you for 3 seconds. Additionally, decrease the normal attack ranges of Bow and Crossbow by 500. Consumes 6 Soulstones. Must equip a sword or blunt weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)Shield ImpactLv. 12From level 117Attacks enemies at the front with waves generated by your shield, striking them with power equal to 150% of Physical Attack and knocking them back a short distance. Has a chance to cancel their targeting. Requires a shield. Debuff Basic Success Rate: 60%% Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)Chain GustLv. 15From level 118Swings a chain to attack nearby enemies with 160% Power of Physical Attack and inflict Hold on them for 5 seconds. Requires a sword or blunt weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)Shield BoomerangLv. 13From level 118Throws the shield at the target to damage with power equal to 180% of P. Atk and provoke it into attacking you for 5 seconds. Against a PvP target, also decreases Speed by 70. Must equip a Shield to use. Skill Cooldown time is fixed. Debuff Basic Success Rate: 70%% Abnormal State Type: Strike (Disarm/Hold/Blind/Restrain/Hate/Silence/Banishment/Bluff/Unable to Hide)Flame FeatherLv. 9From level 119Fires the Flame of Phoenix to attack nearby enemies with power equal to 185% of Physical Attack and provoke them into attacking you for 3 seconds. Must equip a sword or blunt weapon. Debuff Basic Success Rate: 60%% Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)Nine AegisLv. 3From level 119Creates a barrier for 15 seconds with 9 shields. Allies within the area will receive All Critical Rate Received -20%, Damage Received -15%. Consumes 5 Soulstones. Requires a shield.Rising SmashLv. 15From level 119Leap in place and swing your sword around to attack nearby enemies. Damage with power equal to 160% of Physical Attack and reduce Heal Received by 90% for 5 seconds. Must equip a sword/blunt weapon. Debuff Basic Success Rate: 60%% Abnormal Status Type: WeakenShield BashLv. 15From level 119Push back the target with a Shield to damage with power equal to 180% of Physical Attack and Stun for 5 seconds. Against a PvP target, additionally Restrain their Normal Attack. Must equip a Shield to use. Debuff Basic Success Rate: 70%% Abnormal Status Type: Confusion (Fear/Aerial Yoke/Faint/Seduction/Stun/Paralysis/Knock Back/Knock Down)Shield ChargeLv. 15From level 119Charge with the Shield raised. Damage the target with power equal to 180% of Physical Attack and reduce their Speed by 120 for 3 seconds. Must equip a Shield to use. Debuff Basic Success Rate: 70%% Abnormal State Type: WeakenRaise SwordLv. 8From level 120Raise your sword to uplift the fighting spirit. For 40 seconds, Physical Attack +20%, Physical Skill Power +20%, Physical Skill Critical Rate +10%, and Physical Skill Critical Damage +20%. Using the Skill with 'Challenge Aura - Creed' applied extends the duration. Must equip a Shield to use.Superior Elemental MasteryLv. 12From level 120Attribute Resistance + 44. STR + 2.Superior Heavy Armor MasteryLv. 12From level 120When heavy armor is equipped, Max HP +6883, Physical Defense +4062, MP Recovery Bonus +8.4, and Normal Attack Critical Damage Received -35%. In addition, STR increases by 2 and reflects 10% of received damage to the enemy, and Physical Defense +7%.Superior Shield MasteryLv. 12From level 120Shield defense is possible in every direction. STR +2, Shield Defense Success Rate +100%, Shield Def. +550%, Bow Resistance +20%, Physical Skill Power +5%, Physical Skill Critical Rate +5%. When equipped with a shield, Physical Attack +5%, Physical Skill Critical Damage +5%.Superior Sword/Blunt Weapon MasteryLv. 12From level 120PvE Damage +65%, Physical Attack 65%+4707 when a sword or blunt weapon is equipped, Physical Accuracy +8, Physical Skill Power +5%, Physical Skill Critical Rate +5%, Physical Skill Critical Damage +20%, and each normal attack increases the enmity toward you. In addition, STR increases by 2 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.