Classes / Sigel Hell Knight
Knight
Sigel Hell Knight
As offensive tanks, Sigel Hell Knights specialize in the use of long swords/blunts, and heavy armor/shields. They increase the party's offenses, summon a Blood Panther, and have a high Vampiric Rage rate.
Skills
AimLv. 2From level 85Elemental Resistance + 10.→Battle InstinctLv. 2From level 85Increases PvP Damage by 2%%.→Blessing of EarthLv. 2From level 85Increases Earth resistance by 20.→Blessing of WaterLv. 2From level 85Increases Water resistance by 20.→Blessing of WindLv. 2From level 85Increases Wind resistance by 20.→Body ReinforcementLv. 1From level 85For 5 minutes, transforms into ultimate combat form. Skill Cooldown time is fixed.→Create Common ItemLv. 10From level 85Creates level 10 common items.→CrystallizeLv. 6From level 85Makes R-grade Crystallization possible.→Dark SilenceLv. 2From level 85Increases Dark Attack Resistance by 20.→DelicacyLv. 2From level 85Normal Attack Critical Rate +2%% and Magical Skill Critical Rate +2%%.→DexterityLv. 2From level 85All Skill Cooldown - 2%%.→Divine WindLv. 2From level 85Wind/Holy Resistance + 20.→EnergeticLv. 2From level 85HP/MP/CP +2%%.→ExpertLv. 1From level 85Damage +2.2%%→Fire PowerLv. 1From level 85Fire resistance decreases. Abnormal State Type: Weaken→Flying Body ReinforcementLv. 1From level 85Transforms target into the final flying battle mode. Skill Cooldown time is fixed.→Grand FortressLv. 5From level 85Increase your battle focus with each hit taken.
When hit, for 10 seconds, Shield Physical Defense +50%, Physical Attack +10%, Physical Skill Power +10%, Physical Skill Critical Rate +10%, and Physical Skill Critical Damage +10%. Stacks up to 5 times.→Mental FortressLv. 2From level 85Debuff Resistance +2%%.→Provoke AuraLv. 1From level 85Increases Speed by 20 and draws attention of nearby monsters. Debuff Basic Success Rate: 60%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→RechargeLv. 32From level 85Recovers MP with up to 136 Power, depending on the target's level. Cannot be used by classes that have Recharge skill.→SharpnessLv. 2From level 85Increases Normal Attack Critical Damage and Magical Skill Critical Damage by 2%%.→TenacityLv. 2From level 85Max. HP + 2%, Speed + 7.→Weight LimitLv. 3From level 85Quadruple the weight limit.→Forgotten Power - Armor Defense: The LastLv. 31From level 86Increases Physical Defense/Magical Defense by 20%, decreases damage received while immobilized by 15%, All Skill Cooldown by 10%, Damage Received by 15%.→Forgotten Power - Elemental Guard: The LastLv. 31From level 86Increases all defense attributes by 220, attack attributes by 170, and Max HP/MP by 15%.→Forgotten Power - Magical Attack: The LastLv. 31From level 86Damage +10%, Magical Attack +20%, Magical Skill Power +15%, Magical Skill Critical Damage +10%.→Forgotten Power - Physical Attack: The LastLv. 31From level 86Damage +10%, Physical Attack +20%, Normal Attack Critical Damage +15%, Physical Skill Power +10%.→Forgotten Power - Vitalizing: The LastLv. 31From level 86Vitality +20%, Vitality Consumption Rate -15%, XP/SP Gain +40%.→Craft Dwarven ItemLv. 1From level 99Crafting skill that can be obtained when a Dwarf awakens. Can be learned by Dwarves.→Divine InspirationLv. 6From level 99Increases the number of buffs an individual can receive by 6.→Divine ExpansionLv. 1From level 100Increases the number of buffs an individual can receive by 1.→Noble SacrificeLv. 3From level 103Protect the target ally with noble spirit of sacrifice.
For 10 seconds, redirect 50% of the Damage Received by the selected ally to self.
Receive the Last Patience effect that prevents your HP from dropping below 1.→Focus ShieldLv. 7From level 104Concentrate on your Shield to repel a magic attack.
For 60 seconds, Magical Defense +60%, Damage Reflect +10%, Magical Skill Critical Rate Received -50%, and Magical Skill Received Critical Damage -40%.
Cannot stack with 'Raise Shield'
Must equip a Shield to use.→Raise ShieldLv. 7From level 104Raise your Shield to repel a physical attack.
For 60 seconds, Physical Defense +60%, Damage Reflect +10%, Normal Attack/Physical Skill Received Critical Rate -50%, and Normal Attack/Physical Skill Received Critical Damage -40%.
Cannot stack with 'Focus Shield'
Must equip a Shield to use.→Summon Panther CubicLv. 9From level 109Summon a Panther Cubic.
Panther Cubic casts 'Cubic Panther Roar' every 13 seconds that restrains nearby enemy's P. Skills.→Protection of FaithLv. 7From level 110Form a shield of faith to create a bulwark around you that protects your allies.
10 secondsWhile within the zone for , allies and caster take reduced Damage Received that scales with the caster's Physical Defense The Damage Received is reduced up to 30000, for a minimum of 15000, and Speed is increased by 80.
Cannot stack with 'Final Ultimate Defense'
Must equip a Shield to use Consumes 15 Soulstones Type: Damage Limit
A state where damage taken is limited to a specified number or less.
Cannot be stacked.→Avenger's FrenzyLv. 6From level 115The Sigel Hell Knight emboldens their indomitable will.
For 1 minute, Shield Physical Defense +135%, Magical Defense +110%, Atk. Spd. +35%, Speed +70, Physical Skill Critical Rate/Damage +35%, Damage Reflect +25%.→Forgotten Power - Sea of StarsLv. 30From level 115Max HP/MP +10%%, Soulshot/Spiritshot Damage Boost +10%%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance and Attack Success +20, P./Magical Accuracy +20.→Grand Thorn of VengeanceLv. 5From level 115Physical Attack +14%, Damage/Magic Reflect +17%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance +50.
Has a 6% chance to trigger 'Avenging Will' for self when hit. <Avenging Will>
Recover HP and increase P. Skills Critical Damage. Additionally, has a 30%% chance to trigger 'Spirit of Revenge' for allies when hit. <Spirit of Revenge>
Increase Physical Attack/M. Atk and Damage Reflect of all party members for the duration.→Superior Provoke AuraLv. 2From level 115Increase Physical Skill Power by 5%, Speed by 20, and draws in the attention of nearby monsters.
Additionally, increase All Critical Damage Received of nearby enemies (including nearby monsters) by 10%, and getting hit by the target has a chance to activate Armor Crash. Debuff Basic Success Rate: 60%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→Panther RushLv. 5From level 116Charges the enemy in the form of a panther.
Deal damage equal to 170% of Physical Attack and Knock Down for 2 seconds.
Cannot be used if within close range of the target.
Shield required. Debuff Basic Success Rate: 70%%
Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Shield VocationLv. 14From level 116Applies a defensive buff to self and nearby allies.
The skill effect changes depending on the distance from the target. <Nearby Target>
For 5 seconds, receive 40% of Damage Received in the place of nearby allies, and become immune to Confusion/Danger Zone. <Distant Target>
If the target ally is far away, rush towards the ally and apply the buff.
Shield required.→Superior Aggression AuraLv. 12From level 116Provokes nearby enemies into attacking you.
Skill Cooldown time is fixed. Debuff Basic Success Rate: 60%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→Vanishing StunLv. 15From level 116Bring down your sword to punish the target.
Damage the target with power equal to 180% of Physical Attack and reduce their Atk./Casting Spd. by 20% for 3 seconds.
Additionally, has a chance to apply Silence status with Strike Abnormal State Type.
Requires a sword or blunt weapon. Debuff Basic Success Rate : 70%%
Abnormal State Type: Weaken→Chain StrikeLv. 13From level 117Swings a chain to draw the target to you.
Requires a sword/blunt weapon to be equipped. Debuff Basic Success Rate: 70%%
Abnormal Status Type: Pull→Shadow HuntLv. 10From level 117Summon and send out a Blood Panther to the front.
Damage the target and enemies in the path with power equal to 180% of Physical Attack, reduce their Speed by 140 for 3 seconds, and reduce Confusion Resistance by 25.
Also recover 5%% of HP.
Consumes 6 Soulstones.
Must equip a sword or blunt weapon Debuff Basic Success Rate: 60%%
Abnormal State Type: Weaken→Shield ImpactLv. 12From level 117Attacks enemies at the front with waves generated by your shield, striking them with power equal to 150% of Physical Attack and knocking them back a short distance.
Has a chance to cancel their targeting. Requires a shield. Debuff Basic Success Rate: 60%%
Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Chain GustLv. 15From level 118Swings a chain to attack nearby enemies with 160% Power of Physical Attack and inflict Hold on them for 5 seconds.
Requires a sword or blunt weapon. Debuff Basic Success Rate: 60%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→Shield BoomerangLv. 13From level 118Throws the shield at the target to damage with power equal to 180% of P. Atk and provoke it into attacking you for 5 seconds.
Against a PvP target, also decreases Speed by 70.
Must equip a Shield to use.
Skill Cooldown time is fixed. Debuff Basic Success Rate: 70%%
Abnormal State Type: Strike (Disarm/Hold/Blind/Restrain/Hate/Silence/Banishment/Bluff/Unable to Hide)→Nine AegisLv. 3From level 119Creates a barrier for 15 seconds with 9 shields. Allies within the area will receive All Critical Rate Received -20%, Damage Received -15%.
Consumes 5 Soulstones.
Requires a shield.→Rising SmashLv. 15From level 119Leap in place and swing your sword around to attack nearby enemies.
Damage with power equal to 160% of Physical Attack and reduce Heal Received by 90% for 5 seconds.
Must equip a sword/blunt weapon. Debuff Basic Success Rate: 60%%
Abnormal Status Type: Weaken→Shield BashLv. 15From level 119Push back the target with a Shield to damage with power equal to 180% of Physical Attack and Stun for 5 seconds.
Against a PvP target, additionally Restrain their Normal Attack.
Must equip a Shield to use. Debuff Basic Success Rate: 70%%
Abnormal Status Type: Confusion (Fear/Aerial Yoke/Faint/Seduction/Stun/Paralysis/Knock Back/Knock Down)→Shield ChargeLv. 15From level 119Charge with the Shield raised.
Damage the target with power equal to 180% of Physical Attack and reduce their Speed by 120 for 3 seconds.
Must equip a Shield to use. Debuff Basic Success Rate: 70%%
Abnormal State Type: Weaken→Raise SwordLv. 8From level 120Raise your sword to uplift the fighting spirit.
For 40 seconds, Physical Attack +20%, Physical Skill Power +20%, Physical Skill Critical Rate +10%, and Physical Skill Critical Damage +20%.
Using the Skill with 'Challenge Aura - Creed' applied extends the duration.
Must equip a Shield to use.→Superior Elemental MasteryLv. 12From level 120Attribute Resistance + 44. STR + 2.→Superior Heavy Armor MasteryLv. 12From level 120When heavy armor is equipped, Max HP +6883, Physical Defense +4062, MP Recovery Bonus +8.4, and Normal Attack Critical Damage Received -35%. In addition, STR increases by 2 and reflects 10% of received damage to the enemy, and Physical Defense +7%.→Superior Shield MasteryLv. 12From level 120Shield defense is possible in every direction. STR +2, Shield Defense Success Rate +100%, Shield Def. +550%, Bow Resistance +20%, Physical Skill Power +5%, Physical Skill Critical Rate +5%. When equipped with a shield, Physical Attack +5%, Physical Skill Critical Damage +5%.→Superior Sword/Blunt Weapon MasteryLv. 12From level 120PvE Damage +65%, Physical Attack 65%+4707 when a sword or blunt weapon is equipped, Physical Accuracy +8, Physical Skill Power +5%, Physical Skill Critical Rate +5%, Physical Skill Critical Damage +20%, and each normal attack increases the enmity toward you.
In addition, STR increases by 2 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.→