Classes / Othell Fortune Seeker
Rogue
Othell Fortune Seeker
As ambush damage dealers, Othell Fortune Seekers specialize in the use of light armor and daggers. They specialize in additional ingredient acquisition.
Skills
AimLv. 2From level 85Elemental Resistance + 10.→Battle InstinctLv. 2From level 85Increases PvP Damage by 2%%.→Blessing of EarthLv. 2From level 85Increases Earth resistance by 20.→Blessing of WaterLv. 2From level 85Increases Water resistance by 20.→Blessing of WindLv. 2From level 85Increases Wind resistance by 20.→Body ReinforcementLv. 1From level 85For 5 minutes, transforms into ultimate combat form. Skill Cooldown time is fixed.→Create Common ItemLv. 10From level 85Creates level 10 common items.→CrystallizeLv. 6From level 85Makes R-grade Crystallization possible.→Dark SilenceLv. 2From level 85Increases Dark Attack Resistance by 20.→DelicacyLv. 2From level 85Normal Attack Critical Rate +2%% and Magical Skill Critical Rate +2%%.→DexterityLv. 2From level 85All Skill Cooldown - 2%%.→Divine WindLv. 2From level 85Wind/Holy Resistance + 20.→EnergeticLv. 2From level 85HP/MP/CP +2%%.→ExpertLv. 1From level 85Damage +2.2%%→Fire PowerLv. 1From level 85Fire resistance decreases. Abnormal State Type: Weaken→Flying Body ReinforcementLv. 1From level 85Transforms target into the final flying battle mode. Skill Cooldown time is fixed.→Maximum CriticalLv. 1From level 85Normal Attack Critical Damage +40%%, Physical Skill Power +1%%.→Mental FortressLv. 2From level 85Debuff Resistance +2%%.→RechargeLv. 32From level 85Recovers MP with up to 136 Power, depending on the target's level. Cannot be used by classes that have Recharge skill.→Shadow HideLv. 1From level 85While teleporting forward a distance of 250, cancels all debuffs received and becomes invisible for 20 seconds. In addition, AoE Damage Resistance increases by 99% and Speed decreases by 50.→SharpnessLv. 2From level 85Increases Normal Attack Critical Damage and Magical Skill Critical Damage by 2%%.→Silent StepLv. 1From level 85Allows you to move unnoticed by most monsters. Decreases Physical Defense by 20%% and increases Speed by 60. MP is consumed continuously.→Superior Spirit MasteryLv. 1From level 85Infection/Strike/Paralysis/Confusion Resistance +30. STR +2.→TenacityLv. 2From level 85Max. HP + 2%, Speed + 7.→Weight LimitLv. 3From level 85Quadruple the weight limit.→Forgotten Power - Armor Defense: The LastLv. 31From level 86Increases Physical Defense/Magical Defense by 20%, decreases damage received while immobilized by 15%, All Skill Cooldown by 10%, Damage Received by 15%.→Forgotten Power - Elemental Guard: The LastLv. 31From level 86Increases all defense attributes by 220, attack attributes by 170, and Max HP/MP by 15%.→Forgotten Power - Magical Attack: The LastLv. 31From level 86Damage +10%, Magical Attack +20%, Magical Skill Power +15%, Magical Skill Critical Damage +10%.→Forgotten Power - Physical Attack: The LastLv. 31From level 86Damage +10%, Physical Attack +20%, Normal Attack Critical Damage +15%, Physical Skill Power +10%.→Forgotten Power - Vitalizing: The LastLv. 31From level 86Vitality +20%, Vitality Consumption Rate -15%, XP/SP Gain +40%.→Angel of DeathLv. 3From level 98For 30 seconds, Deadly Attack Success Rate +45%%, Physical Skill Power +15%%, Physical Accuracy +8, Physical Evasion +40, and defends against debuff attacks 7 times. Can be used when Dagger/Dual Dagger is equipped.→Counter StanceLv. 3From level 99For 10 seconds, gets into counterattack stance and has 80% chance to evade physical attacks and reflect damage. AoE Damage Resistance +30%.→Craft Dwarven ItemLv. 1From level 99Crafting skill that can be obtained when a Dwarf awakens. Can be learned by Dwarves.→Divine InspirationLv. 6From level 99Increases the number of buffs an individual can receive by 6.→Final Ultimate EvasionLv. 4From level 99For 30 seconds, P./Magical Evasion 700 increases, and Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance increases by 160.
Additionally, becomes immune to debuffs, and when receiving Damage, there is a 50% chance to deselect the target of the attacker.
Also, when receiving a lethal attack, 'Evade Death' is activated, entering an Immortal state for 10 seconds. Type: Debuff Immunity
Immune to Debuff attacks
Cannot be stacked→Divine ExpansionLv. 1From level 100Increases the number of buffs an individual can receive by 1.→Forgotten Power - Sea of StarsLv. 30From level 115Max HP/MP +10%%, Soulshot/Spiritshot Damage Boost +10%%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance and Attack Success +20, P./Magical Accuracy +20.→Great LuckLv. 5From level 115PvE Damage +34%, Physical Skill Critical Rate +15%, Perfect Rate +44, and LUC +3. Normal Attack/Magical Skill Critical Rate Received -20%.→Scorpion PoisonLv. 5From level 115Injects a poison that decreases an enemy's Spd. during a normal attack or disables magic skills. Increases Infection Attack Success, Magical Defense -10%.→Chain BlowLv. 15From level 116Deals a powerful and deadly strike with 104% power added to Physical Attack and high Critical Rate. <Perfect Effect>
Perfect Rate 200 Requires a Dagger or Dual Dagger to be equipped.→Flash BluffLv. 11From level 116Startles the target, inflicting Bluff on it and making it turn around for 3 seconds. Requires a dagger or dual dagger. Debuff Basic Success Rate: 70%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→Heart BreakerLv. 15From level 116Targets an enemy's heart, dealing a deadly attack with 97% power added to Physical Attack and high Critical Rate.
Also, grants Normal Attack Critical Damage +30%, Speed +40, Physical Evasion +5 with the "Heartbeat" effect to self. <Perfect Effect>
Perfect Rate 200 <Perfect Additional Effect>
When Perfect is triggered, Stuns the enemy for 2 seconds. Requires a Dagger or Dual Dagger to be equipped.→Jawbone BlowLv. 11From level 116Delivers a powerful blow to Knock Down target for 2 seconds. Dagger/Dual Dagger Resistance -20%.
Requires a dagger or dual dagger to be equipped. Debuff Basic Success Rate: 70%%
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Barrage of NailsLv. 14From level 117Attacks the enemies near you with 30916 power added to Physical Attack Additionally, decreases their speed by 100 and makes them unable to hide for 5 seconds.
Requires dagger/dual dagger. Debuff Basic Success Rate: 60%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→Critical WoundLv. 10From level 117Increases a target’s Normal Attack Critical Damage Received by 37% and Normal Attack Critical Hit Rate by 17% for 30 seconds by giving painful wounds. Requires a dagger/dual dagger. Debuff Basic Success Rate: 70%%
Abnormal State Type: Weaken→Mass TrickLv. 8From level 117Inflicts confusion on the target and nearby enemies and for 20 seconds, Magical Attack -20%, Magical Critical Rate -15%, and Magical Critical Damage -15%. Debuff Basic Success Rate: 60%%
Abnormal State Type: Weaken→Reverse PlunderLv. 11From level 117Nimble fingers deal damage with 115% power added to Physical Attack and high Critical Rate as a swift attack and attempt to grab an item. <Perfect Effect> Perfect Rate 200
Perfect Bonus Power 50 Requires a Dagger or Dual Dagger to be equipped.→Shadow ChaseLv. 13From level 117Teleports to the back of the target and cancels the target and inflicts Stun for 3 seconds. Debuff Basic Success Rate: 70%%
Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Wild PlunderLv. 11From level 117Inflicts damage on the enemies in the front with 32248 power added to P. Attack and attempts to loot an item.
Requires dagger/dual dagger.→Clone AttackLv. 11From level 118Hides inside the target's shadow and summons a clone to attack.
Also, the caster receives the 'Illusion Hide' effect that lets them hide for 2 seconds. Requires dagger/dual dagger.
Skill Cooldown time is fixed.→Dwarven Flare BluffLv. 7From level 118Fires Special Flare to inflict Bluff on enemies in front for 3 seconds. Requires dagger/dual dagger.
Consumes 2 Soulstones. Debuff Basic Success Rate: 60%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→Paralyzing ShadowLv. 12From level 118Seals the target's shadow and makes its body gradually hardened for 5 seconds. Becomes paralyzed for 5 seconds when completely hardened. Debuff Basic Success Rate: 70%%
Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Shadow FlashLv. 8From level 118Teleports to the back of the target to reduce Dagger/Dual Dagger Resistance by 10% for 10 seconds, and prevents from recovering HP by over 50%.
Additionally, the target is unable to hide and this state cannot be canceled. If it is a PvP target, additionally removes invincibility effect. After casting the skill, grants the 'Blind Spot' effect that increases Normal Attack Critical Damage by 40%% and reduces PvP Damage Received by 75%% for 5 seconds. Remove Invincibility
If the PvP target has any of the following types of buffs, removes them.
Invincibility
Debuff Immunity
Debuff Barrier
Debuff Resistance increased
Debuff Basic Success Rate: 70%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→Blood StabLv. 15From level 119Targets an enemy's gap, dealing a deadly attack with 100.5% power added to Physical Attack and high Critical Rate.
Also for 15 seconds, makes the enemy Bleed, inflicting 70 damage per second, and Perfect Power Received +100.
Has high Critical Rate. <Perfect Effect>
Perfect Rate 200 Requires a Dagger or Dual Dagger to be equipped.→Flash DaggerLv. 12From level 119Reflects strong light against enemies in front to make them lose the sight, disabling them to not catch a target for 3 seconds. Requires dagger/dual dagger. Debuff Basic Success Rate: 60%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→Throw DaggerLv. 15From level 119Attacks the enemy by throwing a dagger with 17848 Power added to Physical Attack and decreases Speed by 180 for 10 seconds.
Requires a dagger/dual dagger to be equipped.
Skill Cooldown time is fixed. Debuff Basic Success Rate: 70%%
Abnormal State Type: Weaken→Throw Poison NeedleLv. 13From level 119Throws a poison needle to cancel the enemy's skill casting. Requires a dagger/dual dagger to be equipped.→Superior Critical MasteryLv. 12From level 120Normal Physical Critical Damage +1870, Skill Mastery rate +100%, Physical Skill Power +5%, Physical Skill Critical Rate +10%.
STR +2, Normal Attack Critical Damage +7%.→Superior Dagger MasteryLv. 12From level 120When a dagger is equipped, Physical Attack +35%+2059, Atk. Spd. +25%, Physical Accuracy +8. In addition, STR increases by 2 and depending on your STR, the Physical Skill/Magical Skill Cooldown resets or duration of Physical Skill/Magical Skill increases 2-fold.→Superior Dual Dagger MasteryLv. 12From level 120Equipping a dual dagger increases Physical Attack by 35%+2354, Atk. Spd. by 25%, Physical Accuracy by 8. Additionally, increases STR by 2.
When using Clone Attack, <Illusion Hide> is activated, which goes into Hide for 2 seconds.→Superior Light Armor MasteryLv. 12From level 120When light armor is equipped, Max HP +5368, Physical Defense +3213, Atk. Spd. +10%, Physical Accuracy +3, Physical Evasion +6, Speed +10, and the chance of receiving Normal Attack Critical Damage -35%. In addition, STR increases by 2, Physical Defense +7%.→Superior MovementLv. 12From level 120Speed + 29, HP Recovery Bonus + 12, MP Recovery Bonus + 6. STR + 2.→Superior ResistanceLv. 12From level 120Magical Defense +1915, Fire/Water/Wind/Earth Resistance +44. Additionally, STR +2, Magical Defense +7%.→