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Patch guide

July 21, 2026

M. Skill stats · crit targets · artifacts · jewelry · Homunculus

Live Mage Gear Box (Feoh / Summoner / Healer)

Wizard-focused Live loadout for Feoh, summoners, and healers: which magic stats are real, how much M. Skill crit rate you need, artifact/charm/gem priorities, Dragon/Fallen jewelry ladder, and Homunculus picks.

At a glance

  1. 1M. Skill Power and M. Skill Crit Damage are full value — listed % M. Atk is roughly half-effective under the square-root formula
  2. 2Wildness +20 path ≈ 500% M. Skill crit rate to soft-cap · no Wildness ≈ 1,000%
  3. 3Summoner pet crit transfer is broken — pets sit near 10% base unless you overstack owner crit absurdly
  4. 4Skip mid jewelry traps — Fallen +9 ring, Angel +6 attr ring, Fallen +6 Silenite ear, Dragon necklace
  5. 5Homunculus: Churing (magic+attr) · Ari (balanced/CD) · Diavalnok (summoner / no-attr raw)

Magic damage stats

What to buy

StatNote
M. Skill PowerFull 1% ≈ 1%
M. Skill Critical DamageFull 1% ≈ 1%
% M. Atk~half of the listed % after formula
Flat M. AtkWeakest of the core four
Soul charge %Adds with itself (20+23=43), does not multiply
Attribute attack~10 ≈ 1.5% inside ~±230 of target defense attr
PvE/PvP or dealt damageDirect multiplier when its condition applies
Immobilized damageLow priority for most mage farms; useful only with reliable control uptime
M. Skill crit rateA consistency requirement until the effective cap, then no more damage
CooldownIndirect damage through limit, debuff, and main-skill uptime; value depends on rotation

Attribute planning

Working estimate
10 attack attribute ≈ 1.5% damage while the target is inside the approximately ±230 useful range
Below floor
Attribute additions can show no damage until attack attribute reaches the target’s effective defense window
Above ceiling
After the useful range is exhausted, more attribute stops being the next best damage purchase
Sources
Weapon · yellow artifacts · Opal · collections · talismans · Homunculus
Method
Build for the actual farm zone, not a universal sheet number

Attribute decision

StateActionAvoid
Below zone floorKeep Opal and prioritize large attribute sourcesBuying small crit-damage luxuries while attribute contributes zero
Inside useful windowAttribute remains a high-value damage buyRemoving a source without retesting
Zone coveredSwap flexible attribute slots to direct offenseAssuming the same swap works in harder content
Changing farmCheck the new target defense and rebuild the presetUsing one static Opal/no-Opal rule everywhere

M. Skill crit rate

With Wildness +20
Aim ~500% sheet M. Skill crit rate
Without Wildness
Aim ~1,000%
Summoner pets
Owner transfer does not fully apply — treat pet base ~10%; do not expect 100% pet crit from a normal sheet
Overcap rule
Once practical casts are capped in the current zone, extra rate is a dead damage purchase
Hard-zone rule
Debuffs and zone penalties can reopen the requirement; test where you actually farm

Crit-rate build checkpoints

KitWorking targetWhat fills the gap
Feoh with Wildness +20~500% sheetArtifacts, charms, Meromedans lines, and other rate fillers
Mage without Wildness~1,000% sheetA much larger rate package before damage luxuries
Summoner ownerCap owner skills for the owner’s rotationDo not infer pet cap from owner cap
Summoner pet~10% base behavior as a planning assumptionTreat pet crit transfer as broken/limited and value non-crit pet damage
Healer farm presetEnough for the chosen damage skills and zoneDo not sacrifice survival needed to keep the farm stable

Artifacts, charms, gems

Artifact board

Color / slotPriorityReason
Red attack 1M. Skill Critical DamageFull-value damage line
Red attack 2M. Skill PowerFull-value line; include the strong ~11% power piece
Red attack 3M. AtkBest remaining fixed red core despite half-effective scaling
YellowAttack attributeRequired until the active zone is covered
Yellow / defenseAttribute defenseEfficient resistance for broad PvE/PvP pressure
BalanceM. Skill crit rateFill to the kit’s practical cap, then stop
BalanceP. DefMages need physical durability to keep farming uptime
ResourceMax MP or Max HPMP for Feoh/Mana Shield; HP for summoner or healer without that shield

Zodiac charm order

CharmJobWhen to replace
AquariusCore magic offense / utilityKeep unless a completed high-tier set proves stronger
LibraCore balanced mage valueLong-lived piece
CapricornCore survivability/offense packageLong-lived piece
M. Atk fillerCloses an empty early slot cheaplyReplace after the three core charms and cooldown needs
Enhanced cooldown charmLate Feoh limit uptime; +5 Pisces/Sagittarius-style optionOnly when enhancement and price justify the ~3% CD
Defensive fillerHealer/support presetSwap to offense only when survival is already stable

Brooch gems

GemPriorityUse
AquamarineCore for cooldown magesLimit and main-skill uptime
Cat's EyeHighDamage package; pair with debuff protection where needed
GarnetContent swapHeavy-debuff Tower-style pulls
OpalConditional coreKeep until attack attribute is covered
Artificial Yellow AmberFirst replacement after OpalDirect progression once attribute is solved
EmeraldLaterDo not rush ahead of Amber and core cooldown pieces

Feoh, summoner, and healer presets

Where the boxes diverge

SlotFeohSummonerHealer farm
Resource artifactMax MP for Mana ShieldMax HPMax HP unless a specific MP mechanic dominates
CloakSilenite cooldown cloakAttack / M. Skill Crit Damage cloakCooldown or defense by role
AquamarineCoreLower than Feoh if summons dominate, but still useful to owner rotationCore when cooldown drives damage/support uptime
Crit plan~500% with Wildness +20, otherwise ~1,000%Cap owner separately; pet remains near ~10% base behaviorMeet the farm-skill requirement, then favor stability
HomunculusChuring or AriDiavalnok or ChuringAri for cooldown; Churing for damage/attribute
DefenseP. Def balance plus MP shieldHP and P. DefHP, P. Def, and utility before luxury offense

Crystals, cloak, jewelry, talismans

  • Tercy: M. Skill Crit Damage (not M. Atk). Meromedans: crit rate + crit damage.
  • Pa’agrio order Chest → Legs → Sigil → Helm. Masia/Eva fifths early.
  • Cloak: Silenite CD for Feoh; attack/crit-damage cloak for summoners.

Soul crystal and armor-stone path

StagePriorityWhy
Damage crystalTercy — M. Skill Critical DamageFull-value multiplier; do not substitute M. Atk by label familiarity
Crit supportMeromedans — crit rate + crit damageHelps reach the practical rate target without wasting the second line
Early armorMasia / Eva fifth-tier piecesEfficient bridge while the complete offense path is assembled
Pa’agrio 1ChestStart the high-value armor sequence
Pa’agrio 2LegsSecond progression slot
Pa’agrio 3–4Sigil → HelmFinish after the body pieces

Jewelry ladder

SlotBuy
Ring AFallen Angel +9 → bless later; efficient damage breakpoint
Ring BAngel +6 with 3rd attribute; excellent while zone attribute still matters
Earring AFallen Angel +6 with 3rd Silenite; anchor cooldown ear
Earring BBlessed Fallen +9 or Dragon +3 — do not overpay for Silenite here
NecklaceDragon necklace early: power + M. Atk + roughly 15% cooldown
Later ring workBless the Fallen +9 after core slots; do not jump to marginal enchants first
ElsetKeep a useful damage roll, but do not burn excessive materials on starter jewelry
Talismans
Golden Tree → Heavenly · Benir · Enhanced Sayha only · CD + skill-power temps when cheap
Golden Tree
Use its damage/stats/cooldown, then move it into the attribute collection when Heavenly replaces it
Benir
Establish the durable stat baseline before luxury temporary pieces
Sayha
Buy Enhanced Sayha as the meaningful endpoint
Temporary
Cooldown and skill-power talismans are good only when repeat cost is acceptable
Skip
Mid Sayha stepping stones you cannot resell

Practical purchase order

Order by problem solved

StepPurchase goalStop condition
1Reach the zone’s attack-attribute floorDamage responds normally to attribute and Opal
2Reach the M. Skill crit-rate target~500% with Wildness +20 or ~1,000% without, adjusted by content
3Install full-value power and crit-damage linesRed artifacts and Tercy are online
4Stabilize cooldownAquamarine, cloak, jewelry, and Homunculus support the rotation
5Build jewelry breakpointsFallen +9 ring, Angel +6 attr ring, Fallen +6 Silenite ear, Dragon neck
6Replace temporary talisman stepsHeavenly, Benir, Enhanced Sayha
7Drop excess attribute/critConvert capped slots to Amber, power, crit damage, or defense

Example full shopping priorities

These lists show the order in which a mage farmer can shop, not a requirement to buy every line at once. Check the target zone after each breakpoint and skip any item already covered by character-bound rewards or collections.

Early shopping list: make the farm work

PriorityBuy or completeReason / stop condition
1Weapon with usable attack attribute and matching magic optionsReach the zone’s attribute floor before buying small luxury multipliers
2Opal plus yellow attack-attribute artifactsKeep until combat tests show the active zone remains covered without one flexible source
3M. Skill crit-rate fillersReach the practical target: about 500% with Wildness +20 or about 1,000% without, adjusted by zone
4Core red artifacts: M. Skill Power → M. Skill Critical Damage → M. AtkInstall full-value damage lines first; use M. Atk as the remaining fixed red core
5'Tercy' damage crystal and useful crit supportBuy M. Skill Critical Damage; add Meromedans-style rate/damage support only while crit is short
6Aquamarine for Feoh/cooldown rotationsStabilize limit and main-skill uptime; summoners can place it below summon-damage needs
7Fallen Angel +9 first ring and Angel +6 attribute second ringEstablish two efficient damage/attribute breakpoints before blessing one slot
8Fallen Angel +6 Silenite earring and practical second earringPut reliable cooldown on the first ear; buy finished options when cheaper than inserting
9Dragon necklace or the best affordable cooldown neckClose the early cooldown package without overpaying for a prestige grade
10Golden Tree, baseline 'Benir', and temporary skill-power/CD only when cheapFill durable slots first and avoid non-resellable intermediate steps

Mid shopping list: raise stable throughput

PriorityBuy or completeReason / stop condition
1Masia/Eva fifth-tier bridge piecesGet efficient fifth-tier value online while saving for final armor stones
2Pa’agrio Chest → Legs → Sigil → HelmFollow the body-first sequence without dropping crit, cooldown, or survival requirements
3Aquarius, Libra, and Capricorn charmsComplete the long-lived mage charm core; use a cheap M. Atk filler only for an empty slot
4Cat's Eye and content-swap 'Garnet'Add direct damage, then carry the debuff answer needed for Tower-style content
5Bless the established Fallen +9 ringImprove a proven breakpoint only after all five jewelry slots function
6Better second earring: Blessed Fallen +9 or Dragon +3Choose by final price and useful options; do not overpay for redundant Silenite
7'Heavenly' and stronger 'Benir'Replace Golden Tree, then move Golden Tree into its attribute collection role
8'Enhanced Sayha'Buy the meaningful endpoint and skip weak stepping stones with poor resale
9Silenite cooldown cloak for Feoh; attack/crit-damage cloak for summonerMatch the class preset rather than copying one universal cloak
10Balanced Homunculus progress: Churing, Ari, or DiavalnokChoose attribute, cooldown, or summon/raw damage only after current bottlenecks are known

Late shopping list: convert solved requirements

PriorityBuy or completeReason / stop condition
1Remove excess crit-rate fillersReplace only after real casts remain capped through the target zone’s penalties
2Replace Opal with Artificial Yellow AmberMake the swap only when weapon, artifacts, collections, and other sources keep attribute covered
3Enhanced cooldown charm where it closes permanent limit uptimeA roughly 3% cooldown gain matters only when it changes the rotation
4Finish Pa’agrio and high-tier armor-stone sequenceComplete final pieces without creating a defense or resource hole
5Upgrade Dragon/Blessed jewelry breakpointsCompare real power, cooldown, and resale; do not chase enhance numbers alone
6Higher red/balance artifacts for power and crit damageConvert capped rate or excess resource slots into direct multipliers
7Zone-specific defense and resistance swapsPreserve farming uptime in harder tiers instead of building one fragile maximum-damage sheet
8Final cloak, brooch, and Homunculus optimizationParse Feoh, summoner, and healer presets separately; their cooldown and resource value diverge

Homunculus

Mage pets

Before

Need attribute + magic damage → Churing

After

Need CD + balanced offense → Ari · Summoner / no-attr raw → Diavalnok

Homunculus selection

PetChoose it forMove away when
ChuringMagic damage plus attack attributeThe zone is covered and cooldown/raw alternatives parse higher
AriSkill power, attribute, and cooldown in one balanced packageCooldown is solved and a pure damage pet wins
DiavalnokGeneral raw damage, especially summoner/no-attribute situationsThe sheet falls below attribute or cooldown requirements
AngelAdena farming plus cooldown; later crit-rate valueDirect damage or XP is the bottleneck
ChuchuXP and Vitality progressionCurrency or direct damage becomes the objective

Linked names open L2Playbook pages when that skill, item, class, NPC, or zone exists in the database. Values can change with patches — always double-check in-game.

FAQ

M. Atk % or M. Skill Power on LS?+

Prefer M. Skill Power. Example: 7% M. Atk LS is closer to ~3.5% real damage; 5% skill power is a full 5%.

Do summoners need Aquamarine?+

Less than Feoh. Summoners often take attack cloaks (M. Skill Crit Damage) instead of Silenite CD cloaks. Feoh/elemental kits keep Aquamarine + CD cloak.

HP or MP artifact?+

Feoh / Mana Shield kits → Max MP. Summoner / healer without Mana Shield → Max HP.

How much attack attribute is one damage step?+

Inside the useful window, about 10 attack attribute is roughly 1.5% damage. The working window is approximately ±230 around the target’s defense attribute; below the entry floor or above the useful ceiling, the same attribute purchase may add no damage.

Should I keep Opal forever?+

Keep 'Opal' until the zones you farm are covered by weapon, collections, artifacts, and other sources. Once covered, replace it with 'Artificial Yellow Amber' or another direct upgrade; never remove it from a sheet that then falls below the attribute floor.

Which soul crystal comes first?+

'Tercy' for M. Skill Critical Damage is the damage crystal to prioritize. Use crit-rate support where the build still misses the target, and progress armor stones through practical Masia/Eva pieces before the Pa’agrio chest-to-helm sequence.

Why not buy every intermediate talisman?+

Many middle steps are difficult to resell and delay the pieces that remain equipped. Build 'Golden Tree' into 'Heavenly', establish 'Benir', then buy 'Enhanced Sayha'; skip temporary Sayha stepping stones unless they are unusually cheap.

Do healers use this as a damage build?+

Only when building a magic-damage farming preset. A group-support preset can trade damage and crit pieces for HP, defense, cast stability, and utility. Keep those goals separate rather than weakening both sets.

Related guides

Adena Investment Priorities (2026)A tiered shopping list for turning farmed Adena into permanent power: what to buy at 10B, 100B, 300B, 500B and 1T, which slots stay long-term, and where temporary talismans bridge gaps before epic jewelry and Saihi.Live Defense Stats — Full Mechanics GuideHow Live defensive modifiers actually stack and how much damage they cut: the six received-damage lines, percent vs flat defense, attribute soft-cap, physical weapon resist near 95%, AoE resist, armor green P.Def, and crit taken caps.Live Skillcaster Gear Box (Tank / DK / Archer / Iss)Practical Live loadout for skill-damage kits (Sigel / Death Knight / Yul / skill Iss / other non-auto, non-dagger DPS): which stats count, how much P. Skill crit rate you need, artifact and charm priorities, gems, jewelry, talismans, and cooldown Homunculus picks.Virtual Equipment System After Throne (2026)A complete guide to the post-Throne Virtual Equipment System: level eligibility, shrinking point capacity, the +1,000 support pack, main-class clan mission, shop catalog, Rose buff, removed Sayha bonuses and enhanced hunting zones. The system is a temporary bridge from 105 through 119, so permanent gear must be ready before level 120.Best Live Start Classes (2026)A role-by-role Live starter guide for 2026: Warg for budget PvE, Eviscerator for simple auto-hunting and PvP, Samurai for a fully funded long plan, Othell and Wynn alternatives, Shine Maker's flexible weapon modes, and the lower-gear party route through Iss or Aeore.Best Start Classes Without Warg or SamuraiThe strongest Live starting routes when Warg and Samurai are excluded: use Death Knight to open the tank path, move into Hell Knight or Shillien Templar after 110, choose Wynn or Shine Maker for a magic-style route, progress from Ghost Hunter to Fortune Seeker on daggers, or take an auto-friendly Iss, Dreadnought, Tyrr, or Eviscerator.Budget Path to a 110 PvE Set (Live)Build +8 PvE Light Leviathan for roughly 145B all-in: buy mixed magic pieces and convert, add augmentation and PvE stones, stack uniform element attribute, skip +10 unless you value glow over 10% skill cooldown from +8.Complete Live Starter Guide (2026)Worldwide Lineage II Live playbook for new and returning players: class tier list, quest leveling to 105–110, mentors and early Adena, Virtual Equipment System and Kartia's Labyrinth dailies, session zones, party and clan instances, starter gear via World Trade, Dethrone, Olympiad, and Tower of Insolence.