Classes / Iss Sword Muse
Enchanter
Iss Sword Muse
As supportive buffers, Iss Sword Muse specialize in the use of various weapons and armor. They use party buffs and have high defenses and AoE Silence.
Skills
AimLv. 2From level 85Elemental Resistance + 10.→Battle InstinctLv. 2From level 85Increases PvP Damage by 2%%.→Blessing of EarthLv. 2From level 85Increases Earth resistance by 20.→Blessing of WaterLv. 2From level 85Increases Water resistance by 20.→Blessing of WindLv. 2From level 85Increases Wind resistance by 20.→Body ReinforcementLv. 1From level 85For 5 minutes, transforms into ultimate combat form. Skill Cooldown time is fixed.→Create Common ItemLv. 10From level 85Creates level 10 common items.→CrystallizeLv. 6From level 85Makes R-grade Crystallization possible.→Dark SilenceLv. 2From level 85Increases Dark Attack Resistance by 20.→DelicacyLv. 2From level 85Normal Attack Critical Rate +2%% and Magical Skill Critical Rate +2%%.→Devil's MovementLv. 1From level 85Prevents aggressive monsters from attacking party members for 60 seconds.
The effect is canceled if any party member initiates an attack.
Skill Cooldown time is fixed. Consumes 5 Spirit Ores→DexterityLv. 2From level 85All Skill Cooldown - 2%%.→Divine WindLv. 2From level 85Wind/Holy Resistance + 20.→EnergeticLv. 2From level 85HP/MP/CP +2%%.→ExpertLv. 1From level 85Damage +2.2%%→Fire PowerLv. 1From level 85Fire resistance decreases. Abnormal State Type: Weaken→Flying Body ReinforcementLv. 1From level 85Transforms target into the final flying battle mode. Skill Cooldown time is fixed.→Healing MelodyLv. 1From level 85Heals target and the 10 most injured allies around target by up to 35% of their Max HP.
The recovery amount decreases starting from the most injured person. Consumes 1 Spirit Ore→Mental FortressLv. 2From level 85Debuff Resistance +2%%.→PolymorphLv. 1From level 85Transforms yourself into a stone for 15 seconds to eliminate nearby enemies' aggression and keep them from targeting you. Greatly decreases Speed while transformed.→Quick ReturnLv. 1From level 85Teleports to a town.→RechargeLv. 32From level 85Recovers MP with up to 136 Power, depending on the target's level. Cannot be used by classes that have Recharge skill.→Recovery MelodyLv. 1From level 85Restores target's CP by 1000. <Auto Self-target>→SharpnessLv. 2From level 85Increases Normal Attack Critical Damage and Magical Skill Critical Damage by 2%%.→Superior Quick RecoveryLv. 5From level 85Magical Skill Cooldown -10%, Magical Skill Power +2%.→Superior Sixth SenseLv. 1From level 85When HP is below 30%%, increases Physical Evasion by 17. STR +2.→TenacityLv. 2From level 85Max. HP + 2%, Speed + 7.→Weight LimitLv. 3From level 85Quadruple the weight limit.→Forgotten Power - Armor Defense: The LastLv. 31From level 86Increases Physical Defense/Magical Defense by 20%, decreases damage received while immobilized by 15%, All Skill Cooldown by 10%, Damage Received by 15%.→Forgotten Power - Elemental Guard: The LastLv. 31From level 86Increases all defense attributes by 220, attack attributes by 170, and Max HP/MP by 15%.→Forgotten Power - Magical Attack: The LastLv. 31From level 86Damage +10%, Magical Attack +20%, Magical Skill Power +15%, Magical Skill Critical Damage +10%.→Forgotten Power - Physical Attack: The LastLv. 31From level 86Damage +10%, Physical Attack +20%, Normal Attack Critical Damage +15%, Physical Skill Power +10%.→Forgotten Power - Vitalizing: The LastLv. 31From level 86Vitality +20%, Vitality Consumption Rate -15%, XP/SP Gain +40%.→Battle RhapsodyLv. 12From level 89For 30 seconds, P./Magical Attack, and Atk./Casting Spd. x 2.→Crazy NocturneLv. 1From level 95For 15 seconds, grants all party members a buff that decreases All Critical Rate Received by 30%.
Cannot be stacked with Blood Requiem/Intensive Crazy Nocturne. Requires a sword/blunt weapon/dualsword/dual blunt weapon.→Blessing BarrierLv. 3From level 99For 10 seconds, creates a barrier that absorbs damage at 200%% of Physical Defense→Celestial AegisLv. 2From level 99Renders all party members invincible for 7 seconds.
This effect cannot be stacked and Limit of Protection is applied to the target.
Consumes 10 Spirit Ores.
Skill Cooldown time is fixed. Type: Invincibility
Immune to Damage and Debuff attacks <Limit of Protection>
For 90 seconds, Celestial Protection, Celestial Party Protection, Celestial Aegis effects are not applied.→Craft Dwarven ItemLv. 1From level 99Crafting skill that can be obtained when a Dwarf awakens. Can be learned by Dwarves.→Divine InspirationLv. 6From level 99Increases the number of buffs an individual can receive by 6.→Song of ProtectionLv. 4From level 99Immediately recovers 100000 HP, and for 25 seconds, Physical Defense/Magical Defense +80%.→Superior Divine LoreLv. 4From level 99Physical Skill Power +10%, All Skill MP Consumption -15%.→Divine ExpansionLv. 1From level 100Increases the number of buffs an individual can receive by 1.→Angel's ResurrectionLv. 5From level 101Resurrects a dead target and restores 100% of the XP lost.
Skill Cooldown time is fixed. Consumes 5 Spirit Ores→Angel's TouchLv. 6From level 101For 17 seconds, select party member's Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance +500. Consumes 1 Spirit Ore
<Auto Self-target> Type: Debuff Resistance increased
Significantly increased Debuff Resistance
Cannot be stacked with same effects and 'Debuff Immunity'→Song of ArcheryLv. 1From level 101Reduces All Critical Rate Received for all party members by 30% for 55 seconds. Cannot be used with Dance of Wisdom/Song of Thief. Consumes 5 Spirit Ores.→Song of ThiefLv. 1From level 101Increases All Weapon Resistance of all party members by 15% for 55 seconds. Cannot be used with Song of Archery/Dance of Wisdom. Consumes 5 Spirit Ores.→Band MelodyLv. 5From level 105Bestows mystical powers on you and your party members with harmonious rhymes. <Buff Effect>
Duration: 30 minutes
Physical Attack 45%
Magical Attack 70%
Attack Attribute 45%
Atk. Spd. 30%
Casting Spd. 100%
Normal Attack Critical Rate 35%
Magical Skill Critical Rate 40%
Normal Attack Critical Damage 38%
P./Magical Skill Critical Damage 34%→Fantasia HarmonyLv. 2From level 105Energize yourself and your party members with fantastic melodies. <Buff Effect>
Duration: 30 minutes
HP/MP Recovery +100%
Vampiric Rage +10%
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance +100
Speed +10
All Skill MP Consumption -40%
All Skill Cooldown -25%
Consumes 10 Spirit Ores <Additional Effect - Critical Strike>
Has a fixed chance when hit to increase Normal Attack Critical Damage by 100%% for 8 seconds
Fixed Cooldown of 15 seconds.→Song of SerenityLv. 2From level 105Grants you and your party members a protective shield with a beautiful voice. <Buff Effect>
Duration: 30 minutes
Max HP/MP/CP +85%
Physical Defense +95%
Magical Defense +90%
All Defense Attributes +50
All Critical Rate Received -25%→DisperseLv. 8From level 109For 30 seconds, transforms yourself and nearby party members to increase Physical Defense/Magical Defense by 50% and Speed by 64. Decreases Physical Attack/Magical Attack by 80%.→Quick EscapeLv. 9From level 109Transforms yourself into a cute pig for 15 seconds. Physical Defense/Magical Defense 50%, and Speed 70%.→Blood RequiemLv. 2From level 110For 30 seconds, grants all party members a buff that increases Vampiric Rage Effect by 80%, Physical Attack/Magical Attack by 50.
Cannot be stacked with Crazy Nocturne/Intensive Crazy Nocturne.
Requires a sword/blunt weapon/dualsword/dual blunt weapon.→Song of InspirationLv. 1From level 110Inspires party members with the blessed song of the Sword Muse. For 5 minutes, all party members' All Critical Damage +10%, All Critical Damage Received -15%.
Additionally applies 'Blessed Iss Spirit' to self. Consumes 20 Spirit Ores
Cannot be stacked with Dance of Inspiration <Blessed Iss Spirit> For 10 minutes, Physical Attack/Magical Attack/Physical Defense/Magical Defense +25%%, Physical Skill Critical Rate +25%%, Normal Attack/Physical Skill Critical Damage +25%%.
Cannot be stacked with Iss Spirit→Forgotten Power - Sea of StarsLv. 30From level 115Max HP/MP +10%%, Soulshot/Spiritshot Damage Boost +10%%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance and Attack Success +20, P./Magical Accuracy +20.→Grand Melody of SpiritLv. 5From level 115Physical Attack +5%, Physical Skill Power +20%, Physical Skill Critical Rate +3%, Physical Skill Critical Damage +25%, Attack Attribute/Defense Attribute +130.→PreludeLv. 3From level 115Starts performing before combat.
For 60 seconds, Normal Attack/Physical Skill Power +20%, Physical Skill Critical Rate +20%, Physical Skill Critical Damage +30% for self. Consumes 5 Spirit Ores→Shield SongLv. 3From level 115For 30 minutes, Physical Skill Power +20%, Physical Skill Critical Rate +5%, Physical Skill Critical Damage +10%, Physical Defense/Magical Defense +20%, All Defense Attributes +50, Speed +10 for self. Consumes 10 Spirit Ores→Superior Focus MindLv. 4From level 115Physical Skill Critical Rate +15%, Physical Skill Critical Damage +30%, MP Recovery Bonus +8.4.
STR +2.→Crippling AttackLv. 15From level 116A strike that reveals a weakness and deals damage with 155% power added to Physical Attack to a melee target, and for 20 seconds, Physical Attack/Magical Attack/Physical Defense/Magical Defense -40%.
Requires a sword/blunt weapon/dualsword/dual blunt weapon.
Cannot be stacked with the Debuff Effects of 'Assault Crash', 'Freezing Flame' Debuff Basic Success Rate: 70%%
Abnormal State Type: Weaken→Giant RootLv. 11From level 116Immobilizes the enemy for 15 seconds. Debuff Basic Success Rate: 70%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→Melody of RefectionLv. 11From level 116Instantly recovers your MP and nearby allies' MP up to 1000 according to their levels and cancels debuffs. Can be used while a sword, dualsword, or dual blunt weapon is equipped.→TransformLv. 14From level 117Transforms target into a harmless creature and decrease its Speed by 80% for 5 seconds. The effect is canceled if the transformed target is attacked. Debuff Basic Success Rate: 70%%
Abnormal State Type: Paralysis (Sleep / Mutation)→Chaos SymphonyLv. 8From level 118An enchanting but unstable rhyme that deals damage with 150% power added to Physical Attack and for 20 seconds, Physical Attack/Magical Attack/Physical Defense/Magical Defense -40%, Normal Attack/Physical Skill//Magical Skill Critical Rate -50%.
Requires a sword, blunt weapon, dualsword, or dual blunt weapon to be equipped. Debuff Basic Success Rate: 60%%
Abnormal State Type: Weaken→PetrifyLv. 15From level 118Petrifies target for 5 seconds. Debuff Basic Success Rate: 70%%
Abnormal State Type: Petrification→Mass Giant RootLv. 11From level 119Holds nearby enemies for 15 seconds. Debuff Basic Success Rate: 60%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→AccelerandoLv. 1From level 120Gradually intensifies the battle performance at a faster pace.
When using 'Chaos Symphony', 'Prelude''s Cooldown is reduced by 5 seconds.
When defeating an enemy, 'Prelude''s Cooldown is reduced by 1 second.→Song of AssaultLv. 3From level 120For 5 minutes, apply a Buff that increases Physical Attack/Magical Attack/Physical Defense/Magical Defense by 20%. Additionally applies 'Iss Spirit Lv. 2' to self. Consumes 10 Spirit Ores
Requires a Sword/Blunt Weapon/Dualsword/Dual Blunt Weapon.
Cannot be stacked with Crippling Dance <Iss Spirit Lv. 2> Increases Physical Attack/Magical Attack/Physical Defense/Magical Defense by 25% for 10 minutes.→Superior Anti MagicLv. 12From level 120Magical Defense + 2129, Additionally, INT +2, Magical Defense +6%.→Superior Dual Weapon MasteryLv. 12From level 120Physical Attack + 40%, additional Physical Attack + 4707, Atk. Spd. + 25%, and Physical Accuracy + 8 when using a dualsword, dual blunt, or fist weapon. STR + 2.→Superior Heavy Armor MasteryLv. 12From level 120When heavy armor is equipped, Max HP +6883, Physical Defense +4062, MP Recovery Bonus +8.4, and Normal Attack Critical Damage Received -35%. In addition, STR increases by 2 and reflects 10% of received damage to the enemy, and Physical Defense +7%.→Superior HP BoostLv. 12From level 120Max HP +1344. Additionally, STR +2, Max HP +7%.→Superior HP RecoveryLv. 12From level 120HP Recovery Bonus + 11. STR + 2.→Superior Light Armor MasteryLv. 12From level 120When light armor is equipped, Max HP +5368, Physical Defense +3213, Atk. Spd. +10%, Physical Accuracy +3, Physical Evasion +6, Speed +10, and the chance of receiving Normal Attack Critical Damage -35%. In addition, STR increases by 2, Physical Defense +7%.→Superior Robe MasteryLv. 12From level 120When a robe is equipped, Max HP +4447, Physical Defense +2585, and Magical Defense +15%, and additional Physical Defense +5%.→Superior Shield MasteryLv. 12From level 120Shield defense is possible in every direction. STR +2, Shield Defense Success Rate +100%, Shield Def. +550%, Bow Resistance +20%, Physical Skill Power +5%, Physical Skill Critical Rate +5%. When equipped with a shield, Physical Attack +5%, Physical Skill Critical Damage +5%.→Superior Sword/Blunt Weapon MasteryLv. 12From level 120PvE Damage +65%, Physical Attack 65%+4707 when a sword or blunt weapon is equipped, Physical Accuracy +8, Physical Skill Power +5%, Physical Skill Critical Rate +5%, Physical Skill Critical Damage +20%, and each normal attack increases the enmity toward you.
In addition, STR increases by 2 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.→