Classes / Wynn Elemental Master
Summoner
Wynn Elemental Master
As summoning damage dealers, Wynn Elemental Masters specialize in the use of various weapons and light armor. They have high Critical Damage and use unicorn servitors.
Skills
AimLv. 2From level 85Elemental Resistance + 10.→Battle InstinctLv. 2From level 85Increases PvP Damage by 2%%.→Blessing of EarthLv. 2From level 85Increases Earth resistance by 20.→Blessing of WaterLv. 2From level 85Increases Water resistance by 20.→Blessing of WindLv. 2From level 85Increases Wind resistance by 20.→Body ReinforcementLv. 1From level 85For 5 minutes, transforms into ultimate combat form. Skill Cooldown time is fixed.→Create Common ItemLv. 10From level 85Creates level 10 common items.→CrystallizeLv. 6From level 85Makes R-grade Crystallization possible.→Dark SilenceLv. 2From level 85Increases Dark Attack Resistance by 20.→DelicacyLv. 2From level 85Normal Attack Critical Rate +2%% and Magical Skill Critical Rate +2%%.→DexterityLv. 2From level 85All Skill Cooldown - 2%%.→Divine WindLv. 2From level 85Wind/Holy Resistance + 20.→EnergeticLv. 2From level 85HP/MP/CP +2%%.→ExpertLv. 1From level 85Damage +2.2%%→Fire PowerLv. 1From level 85Fire resistance decreases. Abnormal State Type: Weaken→Flying Body ReinforcementLv. 1From level 85Transforms target into the final flying battle mode. Skill Cooldown time is fixed.→Mass Servitor BlessingLv. 1From level 85Dispels debuffs on all servitors and makes them immune to debuffs for 5 seconds. Type: Debuff Immunity
Immune to Debuff attacks.
Cannot be stacked.→Mental FortressLv. 2From level 85Debuff Resistance +2%%.→RechargeLv. 32From level 85Recovers MP with up to 136 Power, depending on the target's level. Cannot be used by classes that have Recharge skill.→SharpnessLv. 2From level 85Increases Normal Attack Critical Damage and Magical Skill Critical Damage by 2%%.→Summon Team MateLv. 1From level 85Summons the selected party member to your location.→Summon Wynn MagnusLv. 8From level 85Summons Wynn Magnus. Consumes 2 summon points.→Summon Wynn MerrowLv. 8From level 85Summons Wynn Merrow. Consumes 2 summon points.→Superior Spirit MasteryLv. 1From level 85Infection/Strike/Paralysis/Confusion Resistance +30. STR +2.→TenacityLv. 2From level 85Max. HP + 2%, Speed + 7.→Weight LimitLv. 3From level 85Quadruple the weight limit.→Forgotten Power - Armor Defense: The LastLv. 31From level 86Increases Physical Defense/Magical Defense by 20%, decreases damage received while immobilized by 15%, All Skill Cooldown by 10%, Damage Received by 15%.→Forgotten Power - Elemental Guard: The LastLv. 31From level 86Increases all defense attributes by 220, attack attributes by 170, and Max HP/MP by 15%.→Forgotten Power - Magical Attack: The LastLv. 31From level 86Damage +10%, Magical Attack +20%, Magical Skill Power +15%, Magical Skill Critical Damage +10%.→Forgotten Power - Physical Attack: The LastLv. 31From level 86Damage +10%, Physical Attack +20%, Normal Attack Critical Damage +15%, Physical Skill Power +10%.→Forgotten Power - Vitalizing: The LastLv. 31From level 86Vitality +20%, Vitality Consumption Rate -15%, XP/SP Gain +40%.→ReplaceLv. 1From level 97Switches locations with target servitor.→Strong WillLv. 4From level 98Dispels debuffs and escapes immobility.
For 5 seconds, Physical Defense/Magical Defense +15%.→Craft Dwarven ItemLv. 1From level 99Crafting skill that can be obtained when a Dwarf awakens. Can be learned by Dwarves.→Divine InspirationLv. 6From level 99Increases the number of buffs an individual can receive by 6.→Summon BarrierLv. 4From level 99Becomes invincible with energy from your servitor. Increases HP Recovery Bonus while skill is in effect. Type: Invincibility
Immune to Damage and Debuff attacks→Divine ExpansionLv. 1From level 100Increases the number of buffs an individual can receive by 1.→Summon Unicorn CherubLv. 13From level 100Summons Unicorn Cherub. Consumes 2 summon points.→Servitor ImmortalityLv. 2From level 101For 30 seconds, transfers 40% of one's own defense to the servitor. Prevents its HP from dropping below 1.→Elemental PrestigeLv. 1From level 110With the prestige of the Elemental Master, summoners, for 5 minutes, transfer Attack Ability by 10% and Defense Ability by 10% to servitors and Strong Attack Rate increases by 20%%.
Also, grants <Elemental Force> to self. Consumes 10 Spirit Ores <Arcana Force>
Magical Skill Power +10%, Magical Skill Critical Rate +6%, Physical Defense/Magical Defense +10%→Elemental's CallLv. 3From level 115The power of spirits is used and for 30 seconds, the summoner and servitor become immune to debuffs, and the summoner's Magical Skill Power +30%, Damage Received -40%. Also, Servitor's Strong Attack Activation Rate +30%. Consumes 10 Spirit Ores. Type: Debuff Immunity
Immune to Debuff attacks.
Cannot be stacked.→Forgotten Power - Sea of StarsLv. 30From level 115Max HP/MP +10%%, Soulshot/Spiritshot Damage Boost +10%%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance and Attack Success +20, P./Magical Accuracy +20.→Superior Summon MasteryLv. 5From level 115A Servitor can be summoned when summon points are 4 or lower. INT +2, Magical Skill Critical Damage +10%, and recovers HP/MP by 3% when using 'Invoke', 'Nature's Invoke', 'Freezing Invoke', 'Curse Invoke'.→Elemental RageLv. 11From level 116Inflicts strong damage on the target with 437 power added to Magical Attack by using Elemental's rage.
When the skill is activated, the 'Superior Resistance' passive effect has a chance to cancel debuffs applied oneself.→Mark of FireLv. 15From level 116Carves a burning mark on the target to inflict damage with 406 Power added to Magical Attack Additionally inflicts Fear on the target and decreases its Speed by 300. Debuff Basic Success Rate: 70%%
Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Mark of WeaknessLv. 15From level 116Inflicts damage over time for 10 seconds with 198 Power added to Magical Attack In addition, lowers the target’s Physical Defense and Magical Defense Debuff Basic Success Rate: 70%%
Abnormal State Type: Weaken→Servitor Group HealLv. 11From level 116Consumes your MP to restore self and servitors' HP by 2165.→ExileLv. 12From level 117Banishes target to another dimension. The exiled target becomes incapacitated and invincible to some attacks, skills, and debuffs. Decreases HP by 3300 per second. Debuff Basic Success Rate: 70%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→InvokeLv. 14From level 117Brings servitors from the other world and inflicts strong damage on the target and its surroundings with 362 power added to Magical Attack with the power of Naviarope.
Also, for 20 seconds, reduces Physical Defense and Magical Defense by 30%.
When the skill is activated, through the 'Superior Summon Mastery' passive effect, recovers HP/MP. Debuff Basic Success Rate: 60%%
Abnormal State Type: Weaken→Mark RetrieverLv. 15From level 117Retrieves any Mark of Weakness, Mark of Plague, or Mark of Trick from target. Inflicts damage according to the number of retrieved marks.→Summon Elemental StoneLv. 5From level 117Summons a huge sorcery rock to strengthen party members' abilities for a certain period of time.
If you are near the rock, you receive a 'Pulse of Elemental' effect that increases the attack effect every 5 seconds. <Pulse of Elemental>
For 15 seconds, increases Weapon Physical Attack/Magical Attack by 100. Cannot stack with the buff effect of 'Summon Nature's Stone' Consumes 10 Spirit Ores→Freezing InvokeLv. 8From level 118Attacks the target and nearby enemies with 422 power added to Magical Attack For 20 seconds, Physical Defense/Magical Defense -20%. <Bonus Effect>
HP/MP is recovered through the "Superior Summon Mastery" passive effect.
If "Unicorn Michael" is summoned, orders him to cast "Arcane Descent". Consumes 1 Spirit Ore(s). Debuff Basic Success Rate: 60%%
Abnormal State Type: Weaken→Mark of TrickLv. 13From level 118Inflicts damage over time for 10 seconds with 198 Power added to Magical Attack In addition, interrupts the target’s skill casting. Debuff Basic Success Rate: 70%%
Abnormal State Type: Weaken→Mass ExileLv. 13From level 118Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose 3300 HP/second. Debuff Basic Success Rate: 60%%
Abnormal State Type: Strike (Disarm / Hold / Blind / Restrain / Hate / Silence / Banishment / Bluff / Unable to Hide)→Servitor Major HealLv. 15From level 118Consumes your MP to restore self and servitors' HP by 20000.→Dimensional BindingLv. 10From level 119Binds target midair in another dimension. P./M. Def - 30%. Debuff Basic Success Rate: 70%%
Abnormal Status Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)→Mark of PlagueLv. 13From level 119Inflicts damage over time for 10 seconds with 198 Power added to Magical Attack In addition, reduces the amount of healing the target receives. Debuff Basic Success Rate: 70%%
Abnormal State Type: Weaken→Mark of VoidLv. 12From level 119Inflicts damage over time for 10 seconds with 198 Power added to Magical Attack In addition, recovers own HP and MP. Debuff Basic Success Rate: 70%%
Abnormal State Type: Weaken→Summon Death GateLv. 8From level 119For 10 seconds, creates a danger zone, and pulls surrounding enemies and immobilizes them. Consumes 1 Spirit Ores→Superior Light Armor MasteryLv. 12From level 120When light armor is equipped, Max HP +5368, Physical Defense +3213, Atk. Spd. +10%, Physical Accuracy +3, Physical Evasion +6, Speed +10, and the chance of receiving Normal Attack Critical Damage -35%. In addition, STR increases by 2, Physical Defense +7%.→Superior Magic MasteryLv. 12From level 120Magical Defense +2129, Magical Skill Cooldown -25%, All Skill MP Consumption -10%. Additionally, INT +2, Magical Defense +6%.→Superior Magic Weapon MasteryLv. 12From level 120When equipped with a Magic Sword/One-handed Staff/Two-handed Staff, Magical Attack +29% +2736, and Casting Spd. +23%.
Additionally, Magical Skill Power +20% regardless of weapon equipped.
Depending on your INT, the Skill Cooldown resets or duration increases 2-fold.→Superior ResistanceLv. 12From level 120Magical Defense +1915, Fire/Water/Wind/Earth Resistance +44. Additionally, STR +2, Magical Defense +7%.→Superior Robe MasteryLv. 12From level 120When a robe is equipped, Max HP +4447, Physical Defense +2585, and Magical Defense +15%, and additional Physical Defense +5%.→