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Patch guide

July 21, 2026

Honor +21 · Virtual Equipment · R110 PvE · endgame PvE +20

Starter Weapon Comparison (2026)

Live weapon ladder for new accounts: how Honor +21, Virtual Equipment, and early PvE weapons actually compare once attack attribute is fixed — and why attribute is ~30% of your damage.

At a glance

  1. 1Attack attribute matched to the zone is ~30% of your damage — Opal/collections do nothing without weapon AT
  2. 2Spirit-charge bonus now keys off weapon grade, not enchant — Honor grade = 0% · R110/PvE/VE = +30%
  3. 3Honor +21 with LS/SA and zone AT covered beats free Virtual Equipment on a fair test
  4. 4Virtual Equipment +20 is free but has 0 AT and no LS/SA — do not dump all VE points into the weapon alone
  5. 5Long-term slot: PvE +20 with 450 AT — test winner by a wide margin

How the comparison was run

Warg on starter Honor armor, extras stripped, Fields of Silence–style mid content that wants ~1600 attack attribute. Single-target swings to read hit sizes.

Controls that matter

VariableKeep constantWhy
TargetSame monster and level rangeDefense and attribute resistance change the result
CharacterSame class, skills, buffs, armor, artifacts, and collectionsWeapon-only conclusions require a stable sheet
Attack attributeCompare both raw weapon state and zone-covered stateA 0-AT weapon otherwise loses for a different reason
ChargesSame Spirit/Ore charge state on every swingGrade bonus changes charged damage
Critical stateRecord normal and critical samples separatelyA lucky short run can reverse an average
LS/SAList every active option instead of hiding itHonor and PvE accept bonuses that VE does not
Sample sizeUse repeated hits, not one screenshotDamage spread and proc timing are noisy

Three mechanics that decide the result

Weapon damage layers

LayerHonor +21VE +20R110/PvE
Enchant attackHigh safe +21 valueVirtual +20 value+8 bridge or +20 long-term value
Weapon attack attribute3000450 in the compared build
Life StoneSupportedNot supportedSupported
Soul Crystal / SASupportedNot supportedSupported
Spirit-grade charge0% grade bonus+30%+30%
Acquisition roleBudget complete weaponFree baselineAdena bridge / final investment
Enchant is not grade
A +21 Honor weapon still receives 0% spirit-grade bonus
Grade is not attribute
VE receives +30% spirit charge but still carries 0 weapon attack attribute
Attribute is conditional
Its damage appears only when total attack attribute reaches the target’s useful window
Options compound the gap
LS/SA improve Honor and PvE but cannot be added to Virtual Equipment
Complete build wins
Compare attack, attribute, charge grade, LS, and SA together

Weapon ladder

Observed order (attribute-aware)

WeaponProsCons
Honor +21 + LS/SA300 AT · safe +21 · LS/SA · beats VE when AT is covered0% spirit-charge grade bonus
Virtual Equipment +20Free · +30% spirit-charge0 AT · no LS/SA
R110 PvE +8 / 450 ATSpirit-charge + real AT · mid stepLow enchant caps P. Atk
PvE +20 / 450 AT + SATest stomper · long-term slotAdena wall
Honor rough hits (AT fixed)
Often ~150k / ~300k with crit procs in the demo framing
VE rough hits
~80–90k / ~150k crit — wins only vs under-AT Honor
R110 +8
~100–110k / ~200k crit
PvE +20
~200–250k / ~450k crit · one-shots the test spot

Which weapon wins which question?

QuestionWinnerReason
Free first weaponVirtual Equipment +20No Adena entry cost and +30% spirit-grade charge
Complete budget spikeHonor +21300 AT plus LS/SA with strong safe enchant
First proper grade/attribute bridgeR110 PvE +8450 AT and +30% charge in one weapon
Long-term tested damagePvE +20High enchant, 450 AT, grade bonus, and full options
Best while total sheet is below ~1,600 ATUsually Honor/R110Built-in weapon attribute closes more of the zone gap
Best after all external attribute is fixedRetest Honor vs VE; PvE +20 stays aheadThe fair comparison exposes LS/SA, grade, and enchant differences

Detailed weapon profiles

Honor +21

FeatureValuePractical effect
Enchant+21 safe packageStrong displayed and real attack for an early weapon
Attack attribute300Closes a meaningful part of the zone requirement
LSAvailableAdds a class-appropriate damage option
SAAvailableAdds skill/normal-attack lines according to build
Spirit charge0% grade bonusMain reason it does not scale like a proper R110/PvE grade
Best useBudget bridge after VEEspecially strong when LS/SA and total attribute are completed
Exit signalAffordable 450-AT PvE weapon with proper grade and meaningful enchantDo not replace it with an incomplete sidegrade

R110/PvE +8 and PvE +20

Feature+8 bridge+20 long-term
Attack attribute450450
Spirit charge+30%+30%
LS / SAAvailableAvailable
Enchant attackLimitedHigh
RoleProper-grade bridgeLong-term damage weapon
Test result~100–110k normal / ~200k crit example~200–250k normal / ~450k crit example
Buying ruleWorthwhile only at a sane complete-build priceWinner, but do not starve every other gear slot to rush it

Attribute craft chain

Weapon attribute stages

RangeMaterialPlanning note
0 → 150Attribute OreFirst element application; confirm the correct attack element
150 → 300Attribute CrystalSecond stage; this reaches the Honor weapon’s built-in comparison point
300 → 450Attribute StoneFinal compared PvE stage and the most expensive material tier
External totalOpal, collections, artifacts, masks, talismansAdds to weapon AT but does not make the weapon itself transferable or option-ready
Zone checkDamage test against current targetA displayed total is useful only relative to target defense
Material order
Ore → Crystal → Stone; later material does not skip the earlier stage
Element choice
Match the build and target plan before committing materials
Fee growth
Craft/application fees rise through the stages; price the complete 450 result
Resale comparison
A finished 450-AT weapon can cost less than buying a blank weapon and crafting it yourself
Budget path
VE early → Honor +21 while fixing total AT → R110/PvE +8 bridge → PvE +20 hold piece

DIY weapon budget

A self-built weapon in this progression class is often discussed around ~35 billion Adena. Use that only as an approximate planning number: the base, enchant, attribute chain, LS, SA, and transaction timing can move the total sharply.

Cost buckets to quote separately

BucketWhat belongs in itCommon mistake
Weapon baseCorrect grade, type, and trade stateBuying the cheapest base without checking upgrade compatibility
EnchantMaterials and failure/safety economics to target levelPricing a lucky result as guaranteed
AttributeOre, Crystal, Stone, and application fees to 450Quoting only Stone cost
Life StoneDesired effect plus reroll/finished-item premiumAssuming the first roll is usable
Soul Crystal / SACorrect damage-type options and insertion costInstalling normal-attack lines on a skill build
Opportunity costAdena not spent on armor, artifacts, gems, or cooldownRushing +20 while the rest of the sheet is below the zone floor
Approximate class number
~35B Adena for orientation, never a guaranteed quote
Best comparison
Finished World Trade listing versus complete DIY total on the same day
Class variance
Weapon type, required SA, and enchant scaling alter the total
Stop rule
If DIY approaches the price of a finished, tested weapon, buy completeness rather than crafting risk

Upgrade priority ladder

Spend in this order

PriorityGoalWhy it comes now
1Equip Virtual Equipment and start farmingFree baseline produces the first Adena
2Reach the active zone’s total attack-attribute floorBelow it, other damage purchases are muted
3Choose a complete Honor +21 or R110/PvE bridgeComplete means attribute plus compatible LS/SA, not a blank base
4Install correct LS and SAThese are unavailable on VE and define the replacement’s advantage
5Balance Virtual Equipment points across supporting slotsMask/Opal-style helpers can outperform one overfed weapon slot
6Move to 450 AT and proper spirit gradeR110/PvE bridge combines both missing mechanics
7Fund PvE +20The long-term test winner after the surrounding sheet works
8Consider +30/cursed tierOnly after +20 and account systems no longer offer cheaper damage

Decision examples

Current stateNext move
VE +20, far below ~1,600 total ATBuy external attribute efficiently or move to Honor’s built-in 300 AT
Honor +21 without LS/SAFinish LS/SA before judging it against a completed weapon
Honor +21 complete, zone one-shotKeep it and improve broader systems; weapon tier is not the bottleneck
R110/PvE +8 complete, damage stableSave directly for a meaningful +20 rather than repeated small sidegrades
PvE +20 but weak armor/artifactsStop weapon spending and repair the rest of the sheet

Checklist

  • Check zone attack-attribute requirement before comparing weapons
  • Do not judge Honor while under the AT floor
  • Split Virtual Equipment points — weapon is not the only slot
  • Put SA/LS on anything that accepts them as soon as it is your main stick
  • Remember: spirit-charge bonus follows grade, never enchant level
  • Price the full Ore → Crystal → Stone chain before starting a DIY 450-AT weapon
  • Treat ~35B DIY estimates and hit samples as approximate class numbers, not market promises
  • Buy PvE +20 only after the surrounding sheet can use its damage

Worked upgrade examples

A weapon upgrade is correct only when it fixes the current limiting layer. The examples below separate attack attribute, grade charge, enchant attack and options so a large displayed attack number does not hide an incomplete build.

Example A: free Virtual Equipment to complete Honor

StepStateDecision
1Virtual Equipment +20, 0 weapon AT, total sheet well below the current zone’s useful windowDo not spend every Virtual Equipment System point on more weapon-only power
2External attribute sources are affordable but still leave a large gapCompare those account-wide sources with Honor’s built-in 300 AT
3Honor +21 is available but has no useful LS or SAPrice the finished options before buying; a blank Honor is not the guide’s completed comparison
4Honor +21, correct LS/SA, and sufficient total ATRun the same timed field sample against Virtual Equipment
5Honor clears stable packs and the next proper-grade weapon is only a small sidegradeKeep Honor and save for a complete 450-AT step

Worked attribute example: a character has 1,250 external attack attribute. Virtual Equipment adds zero, for 1,250 total; Honor adds 300, for 1,550; a 450-AT PvE weapon reaches 1,700. Against content where about 1,600 is a useful orientation, the PvE weapon crosses the example window while Honor remains close. This does not prove a universal threshold; it shows why the same weapon can rank differently on two accounts.

Compare complete totals
Weapon price plus attribute, LS, SA, enchant state and application fees
Test two states
Raw current sheet and a controlled attribute-covered sheet
Keep charge constant
Spirit/Ore charge state must match on every weapon
Record normal and critical
Do not let one critical proc stand in for average damage
Use farm output
Kills, XP, Adena, recovery and deaths over equal time
Require a breakpoint
Pay for a sidegrade only when it changes the practical route

Weapon buying decision tree

Follow the first matching branch

QuestionIf yesIf no
Is there no usable weapon and Adena is near zero?Equip Virtual Equipment and begin farmingEvaluate a complete permanent bridge
Is total attack attribute below the active zone’s useful window?Fix attribute before chasing enchant aloneCompare grade, LS/SA and enchant attack
Can Honor +21 be completed with correct LS/SA for less than a proper R110 bridge?Use Honor if the field test confirms the valuePrice the complete R110/PvE option
Does the R110/PvE +8 solve 450 AT and proper charge grade?Buy only if its complete price and expected hold time are sensibleKeep the current weapon and avoid a partial sidegrade
Does the current weapon already one-shot the target?Spend on another bottleneckMeasure whether +20 changes the skill-cycle breakpoint
Would PvE +20 consume the budget needed for armor or support systems?Delay it and stabilize the surrounding sheetBuy after testing the finished weapon’s real gain

Field test and troubleshooting checklist

Repeatable weapon test

StageAction
PrepareUse the same class, target, buffs, armor, artifacts, collections and consumables
DocumentRecord weapon AT, total AT, enchant, grade charge, LS and SA
Warm upAllow normal procs and rotations to settle before counting
SampleRecord repeated normal and critical hits plus kills over a fixed duration
EconomyTrack consumables, deaths, recovery time, XP and Adena
SwapChange only the weapon package and repeat under the same conditions
DecideBuy for the measured breakpoint, not the largest isolated screenshot
Before buying
Confirm element, weapon type, trade state, options and total finished cost
Before crafting
Price Ore → Crystal → Stone in order and include application fees
Before replacing Honor
Require a complete proper-grade weapon, not a blank base
Before maxing Virtual Equipment
Check whether support slots provide more total value
Before PvE +20
Ensure armor and account systems can hold the intended field
After every purchase
Repeat the same timed test and update the next bottleneck

Linked names open L2Playbook pages when that skill, item, class, NPC, or zone exists in the database. Values can change with patches — always double-check in-game.

FAQ

Should I max the Virtual Equipment weapon first?+

Get it online, then split points into AT helpers (Opal, mask, etc.). A +20 VE weapon with 0 attribute still loses a huge chunk of damage.

Is Honor +21 still worth it?+

Yes as a budget spike: 300 built-in AT, safe +21, accepts LS/SA. Just remember it gets no spirit-charge grade bonus after the patch change.

Does +21 give a larger spirit-charge bonus than +8?+

No. The spirit charge modifier is determined by weapon grade, not enchant level. Honor has no grade bonus in this comparison; Virtual Equipment and the R110/PvE weapons use the +30% grade package even at different enchants.

Why can a weaker-looking Honor weapon beat Virtual Equipment?+

Honor +21 has 300 attack attribute and accepts Life Stone and Soul Crystal options. Virtual Equipment +20 is free and receives the +30% spirit-grade bonus, but has 0 weapon attribute and no LS/SA. Once the test controls total attribute, Honor’s complete package can win.

Is R110 PvE +8 an endgame weapon?+

No. It is a bridge that combines 450 weapon attribute with the proper spirit-grade bonus. Its low enchant limits attack, so a properly built PvE +20 remains the clear long-term winner.

How do I add weapon attribute?+

Use the craft/enhancement chain in order: Attribute Ore for 0→150, Attribute Crystal for 150→300, and Attribute Stone for 300→450. Confirm the required element and current stage before buying materials.

What does a DIY weapon cost?+

Use roughly 35 billion Adena as an orientation budget for the discussed class of self-built bridge weapon, not a fixed market quote. Weapon base, enchant materials, attribute, LS/SA, and local trade supply move independently.

What should I buy first if Adena is limited?+

First reach the zone’s attack-attribute floor, then add compatible LS/SA, then improve enchant/weapon tier. A prestigious low-attribute weapon can underperform a cheaper complete weapon. Keep Virtual Equipment points spread across the account rather than consuming them all in one weapon.

Does Fields of Silence always require exactly 1,600 attribute?+

Treat ~1,600 attack attribute as a practical orientation number for this comparison, not a universal hard-coded requirement. Target defenses, debuffs, class sources, and patch changes affect the real threshold; verify damage in the current zone.

Should I buy a finished weapon or build one?+

Compare like for like on the same day. A finished weapon includes its enchant, 450 attribute, useful LS, correct SA and fees; a DIY quote must include every one of those layers plus realistic reroll economics.

When is a weapon sidegrade worth buying?+

When it creates a practical breakpoint: a stable skill cycle, one-shot consistency, sufficient attribute, lower recovery or access to a better field. A small sheet increase that changes none of those usually delays the real upgrade.

Why did a high-attribute upgrade add little damage?+

The target’s useful attribute window may already be covered by the rest of the account. Once that layer is solved, enchant attack, spirit-grade charge, LS, SA and the surrounding build decide more of the result.

Related guides

Complete Live Starter Guide (2026)Worldwide Lineage II Live playbook for new and returning players: class tier list, quest leveling to 105–110, mentors and early Adena, Virtual Equipment System and Kartia's Labyrinth dailies, session zones, party and clan instances, starter gear via World Trade, Dethrone, Olympiad, and Tower of Insolence.Live Leveling Guide: 1 → 105 and First DailiesWhat to do from character creation through Lv.105 on Lineage II Live, then your first daily loop: Virtual Equipment System, session zones, early instances, golem quests, relics, Homunculus, and an Iss support window — geared for worldwide players using in-game shops and World Trade.Samurai Leveling From Scratch (2026)A complete Samurai starter route for Live: why the class is a funded long project, how normal-attack scaling works, enhanced rune stone skill order, PoE and gear priorities, daily loop before 'Sign' is online, and when Warg is the smarter opener on the same account.Shine Maker Starter Guide (Live)Shine Maker is a dual-weapon mage (two-hand sword + bow) built around limit buff uptime and ~77.5% skill cooldown. Part 1 covers passives, weapon-mode skills, dual certificates, abilities, and revelation picks.Live Homunculus Guide — Creation, Hours & Best PetsHow Homunculus works on Live: 24-hour creation, hourglasses, enhancement and evolution math, and which pet to run for Adena, XP, cooldown DPS, magic, and daggers.Adena Investment Priorities (2026)A tiered shopping list for turning farmed Adena into permanent power: what to buy at 10B, 100B, 300B, 500B and 1T, which slots stay long-term, and where temporary talismans bridge gaps before epic jewelry and Saihi.Best Live Start Classes (2026)A role-by-role Live starter guide for 2026: Warg for budget PvE, Eviscerator for simple auto-hunting and PvP, Samurai for a fully funded long plan, Othell and Wynn alternatives, Shine Maker's flexible weapon modes, and the lower-gear party route through Iss or Aeore.Best Start Classes Without Warg or SamuraiThe strongest Live starting routes when Warg and Samurai are excluded: use Death Knight to open the tank path, move into Hell Knight or Shillien Templar after 110, choose Wynn or Shine Maker for a magic-style route, progress from Ghost Hunter to Fortune Seeker on daggers, or take an auto-friendly Iss, Dreadnought, Tyrr, or Eviscerator.